Title: Quartermasters (I was just thinking?) Post by: Takeamada on June 16, 2008, 02:17:16 pm I was just thinking, for those who want to play crafters, but still enjoy the army life, Quartermasters. I know there is a posting for one in the “special ranks” section of the army structure, but this would allow more flexibility and role-play options! What I present here is not set in stone but just a first draft of what I propose. If it seems like something we wish to integrate, then I will do the promotion requirements the same way as the army’s is set up and submit it for proposal. Please let me know your thoughts!
The Covian Arm is the finest in the land. But to maintain this they have to have the best support in the land, to do this the have the Quartermasters! The Quartermaster and his supply team provided the needed materials and craftsmanship to keep the army going. They can gather and do the work themselves or enlist the aid of the local population to support the needs of the army! They also organize and maintain Army facilities, ensuring that uniforms are ready for issue to new recruits or repair or replacements are available to those harden veterans. They are members of the army and can if need be fight along side the regular forces even thou combat is not their main expertise. Supply Recruit (http://img158.imageshack.us/img158/9962/qmrph5.jpg) (http://imageshack.us) Having enlisted at the Covian Barracks to join the Army, the Supply Recruit is the most recent addition to the Baron's forces. The Recruit is worked hard through menial tasks and errands set by the senior member of the supply command or guardsmen and, thus, must endure a tough life to succeed in earning the coveted Covian headdress cap. However, the Recruit must first attend the Recruit Cadre; phase one of his/her guardsman training. Uniform Garrison: No headgear, Shadow black shirt, Covian Tan Kilt, Covian Tan Sash, Black Thigh Boots. Uniform Field: Shadow Iron Ringmail Tunic, Sleeves, Leggings, Gloves, and Platemail Gorget. Covian Sash, Kilt, and Bandana. Requirements: Has read the Baronship tome, and passed the Entry Test. Supply Orderly (http://img158.imageshack.us/img158/8449/qnevp5.jpg) (http://imageshack.us) An extension of the Recruit Training phase, the Orderly gains further experience in being a quartermaster, and hones his/her crafting skill(s) in preparation for one of the greatest honors they are ever to receive; the Covian cap.Uniform Garrison: No headgear, Covian Tan shirt, Covian Tan Kilt, Covian Tan Sash, Black Thigh Boots. Uniform Field: Shadow Iron Ringmail Tunic, Sleeves, Leggings, Gloves, and Platemail Gorget. Covian Sash, Kilt, and Bandana. Requirements: Has passed out of Recruit Cadre, shown good activity, and basic role-playing skills. Supply Clerk (http://img158.imageshack.us/img158/8449/qnevp5.jpg) (http://imageshack.us) The Supply Clerk has passed out of the Recruit Cadre with flying colors, and has displayed the necessary traits sought in all Covian quartermasters as an Orderly. The Clerk now has the right to wear the Covian headdress cap. For the most part, Supply Clerk serves in running the daily operations of the quartermasters supply room. They also, however, take on the role of mentoring Recruits and Orderlies; guiding them through the recruiting process and ensuring that there is work to do. At this level, Supply Clerk is also expected to regularly draft up reports on their many duties and adventures. Uniform Garrison: Covian Cap, Covian Tan shirt, Covian Tan Kilt, Covian Tan Sash, Black Thigh Boots. Uniform Field: Shadow Chainmail Tunic, Shadow Chainmail Leggings, Shadow Platemail Arms, Shadow Platemail Gloves, Shadow Platemail Gorget, Covian Sash, Kilt, and Cap. Requirements: Has shown good activity, and good role-play. Supply Corporal (Assistant Quartermaster) (http://img213.imageshack.us/img213/589/qmncoat5.jpg) (http://imageshack.us) Supply Corporals are junior leaders who are tasked with maintaining firm discipline amidst the Covian supply command and providing training and other key exercises for the Army Quartermaster. Supply Corporals are usually quite long-standing supply personnel that have proven themselves numerous times. There is normally only one Supply Corporal per army faculty, supporting the Supply Sergeant in his/her role. Uniform Garrison: Covian Cap, Covian Tan shirt, Covian Tan Kilt, Covian Blood Red Sash, Black Thigh Boots, and Staple Belt. Uniform Field: Full Shadow Platemail or Chainmail. Covian Sash, Kilt, Cap, and Staple Belt. Requirements: Good, active leadership.. Supply Sergeant (Quartermaster) (http://img213.imageshack.us/img213/589/qmncoat5.jpg) (http://imageshack.us) Enormous respect is paid to such men or women who achieve this rank. The duties of the Supply Sergeant include organizing and leading patrols/hunts for resource gathering, and teaching the many courses available at the Academy. The Quartermaster may also aid in administration, and general conduct of guardsmen. There is only One Quartermaster within the army at any given time! Often is the case that the Quartermaster is an old soldier, or a veteran of a hard life, so it is not unheard of for the old dog to bark orders at guardsmen as if he/she owns them. This intimidation works at best on the lower ranks, buts seems to hold no bite with combat harden guardsmen. Strangely enough, however, some officers may still be frightened... Uniform Garrison: Covian Cap, Covian Tan shirt, Covian Tan Kilt, Covian Blood Red Sash, Black Thigh Boots, and Staple Belt. Uniform Field: Full Shadow Platemail or Chainmail. Covian Sash, Kilt, Cap, and Staple Belt. Requirements: Good, active leadership, unique and interesting character (when possible). The reason for the Garrison uniform was, they would be spending alot of time in town. I saw no need to be wearing armor around hindering them while trying to work. Also when performing work in garrison, the should wear an apron, full or half depending on the players choice. Title: Re: Quartermasters (I was just thinking?) Post by: Marcus Kobra on June 16, 2008, 02:28:52 pm SKs! Hehehe, i do this in real life (its a very non rewarding job, but you get A/C) I liek the idea and all but, I don't think its something we need right now. We simply don't have the numbers and I wouldn't say we need MORE Alts. Diversity is grand but too many ALTs thins us out. Numbers is why we Dont have a Navy, a highlanders div, or the Dragoons anymore. Its also the reason some of our higher ranking soldiers have given up Commisions as Officers or taken steps down to lower ranks. I love that "Tak"s always got new great Ideas, but I just don't think we can support this function. Asides, Ain't Grief the QM? I mean who wants to tell 'em hes outta a job eh? Sounds kinda dangerous, sos we best send a recruit... or better still, an arcanist!
Ha! Seriously though, I think the ideas great, it just needs to be put on a shelf and tucked away for later. Title: Re: Quartermasters (I was just thinking?) Post by: Mr Bloodaxe on June 16, 2008, 02:57:50 pm If numbers are the problem it's not really going to be on the shelf for later because we are not ever going to have the numbers to support it. UO ain't a growing game it's declining.
Title: Re: Quartermasters (I was just thinking?) Post by: Marcus Kobra on June 16, 2008, 04:19:29 pm Have faith! and hope... its all old dogs got left..... and i'm getting old at this.
Title: Re: Quartermasters (I was just thinking?) Post by: Ileana Leontine on June 16, 2008, 04:50:17 pm The numbers issue aside, I think I have a few concerns as a non-citizen. Right now, providing for the military provides tasks for citizens to contribute productively to the success of the army. Taking provisioning out of the hands of civilians means there is less for citizens to do, and right now we need more citizen activity, not less.
Title: Re: Quartermasters (I was just thinking?) Post by: Takeamada on June 16, 2008, 06:34:29 pm The Quartermaster and his supply team provided the needed materials and craftsmanship to keep the army going. They can gather and do the work themselves or enlist the aid of the local population to support the needs of the army! My thought was it would incress the jobs for the civilans because someone was running the supply room and would see things getting low before they ran out and could task the "locals" to help!.. The quartermast could not do it all besides his going to be training other or supporting the locals on hunts. My thoughts was to create more things to do, not lessen them! Title: Re: Quartermasters (I was just thinking?) Post by: Ileana Leontine on June 16, 2008, 07:01:00 pm The Quartermaster and his supply team provided the needed materials and craftsmanship to keep the army going. They can gather and do the work themselves or enlist the aid of the local population to support the needs of the army! My thought was it would incress the jobs for the civilans because someone was running the supply room and would see things getting low before they ran out and could task the "locals" to help!.. The quartermast could not do it all besides his going to be training other or supporting the locals on hunts. My thoughts was to create more things to do, not lessen them! The problem with creating more things to do is that it's creating more things to do for a new set of ranks, while creating none for one existing set (the general militia) and reducing opportunities for another (civilians.) Title: Re: Quartermasters (I was just thinking?) Post by: Takeamada on June 17, 2008, 05:05:02 am Sorry you see it that way! Was not my intent. Any way it was just a thought, not set in stone, nor approved! Was just testing the water so to speak! Sorry!
Title: Re: Quartermasters (I was just thinking?) Post by: Raiden Morana on June 17, 2008, 09:41:52 am Sorry you see it that way! Was not my intent. Any way it was just a thought, not set in stone, nor approved! Was just testing the water so to speak! Sorry! Don't apologise for putting your ideas forward. Lets have more of them I say! The position of Quartermaster has been all but vacant for a long time and I don't think actually having someone around to dish out new kit to recruits when they are added to the guild or new armour to the promoted on Sunday's is viable. However it might be something to consider to offer a little variation to civilian progression. Serf >> Commoner >> Citizen >> Burgher/Quartermaster ?? As Ileana mentioned, Command do our best to keep a check on uniform stock levels and post tasks in the hope that they will be fulfilled and handed into the stores. From time to time we also have to out source to others in the RP community to fulfill our requirements. And if all else fails we have to jump on our alts and do it ourselves. Having a trustworthy civilian who has worked through the ranks and wishes to become a Quartermaster to lend a hand making sure the stores/recruitment pouch are well stocked might be an option. It's something the Command team will be discussing. Cheers, Raiden. Title: Re: Quartermasters (I was just thinking?) Post by: Ileana Leontine on June 17, 2008, 10:35:23 am Sorry you see it that way! Was not my intent. Any way it was just a thought, not set in stone, nor approved! Was just testing the water so to speak! Sorry! There's no need to be sorry. I'm just giving my opinion on why I'm not so sure it's a good idea, of course everyone wants to hear new ideas, and it's good your providing them. There's nothing to be sorry for.Title: Re: Quartermasters (I was just thinking?) Post by: Delfer on June 17, 2008, 08:37:40 pm I agree with what the others said but I really like the shirts! Where can I get a tan shirt like that?
P.S I have a tracking device on your back that you don't know about.... *To Be Continued* Title: Re: Quartermasters (I was just thinking?) Post by: Erik Arkay/Evinyatar on June 18, 2008, 06:41:51 am During one of my rare periods where I found the time to devote some time to BoC again I tried to perform a very specific 'Burgherlike/Quartermasterlike' task.
The idea was simple, I had a merchant Evinyatar who specialised in.....nothing, except bartering, wheeling and dealing. At the time the plot next to the barracks was fitted out as a market and he set about in filling those vendors through RP means. He would contact local merchants and order large quantities of goods. He actively sought out other guilds and merchants to purchase goods not supplied within Cove, etc etc. The goal was simple: all goods had to be obtained through RP means and the person on the other side had to REALLY rp a citizen. Not some dumb alt that just roleplayed during the interaction. The goal was to create more RP, not simply to obtain items. The posibilities for RP are endless. Not simply in the pure 'merchant' area but also elsewhere as that type of 'merchant' usually gets involved in a wide variety of things and is often caught up in some kind of mad adventure or another. As usual I have loads of ideas and thoughts on how to handle such a thing but no time to make them happen. If someone is willing to take up such a position and thinks I have more interesting stories to tell then pee-related ones feel free to pick my (little) brain. |