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OOC Boards => OOC Board => Topic started by: Althalus on July 28, 2009, 03:06:35 pm



Title: Planning a huge series of events, help needed
Post by: Althalus on July 28, 2009, 03:06:35 pm
ok so I've been back a little while now and my mind has churned over a few ideas for events and such and i think i have come up with a good one but its big ...... huge in fact involving every aspect of the milita and cevilians so im gonna need help to pull this off.

The idea is this - cove restock ready for war, we start with a bit of rp for command meeting to discuss supply levels etc in readiness for potential problems with vesper etc and make a list of all the commonly used supplies for everyone, smoke bombs, poison etc, for scout, conflag for grenadiers, reagents for arcane, bolts and arrows for archers, and then some for everyone such as bandages. then when we have out list we figure out what is needed to make all these including some allowance for faliors on things that may still fail at gm skill.

so we now take our list of resources and break it down in to gathering events, for example we want 10,000 of each ore for armour production(number is open to change just a resonably high one to keep it rolling) so we need to go mining, but lets have fun too so these must be mined with gargoyle pick axes. barbed leather for leather armour, malas nightmares, horned leather, ilsh drakes with harpies for feathers too, gathering cotten and wool in the most dangourus places we can find for bandiges, lumberjacking for wood for shafts and potion kegs in places like humility, this all needs the details working out which is where i need help from folk in each of the devisions to say what is needed for that devision and what is a good number.

so second thing after the comand rp to establish all these numbers is reagents, going to be needed not jsust by arcane but to make potions too so we have a scout mission to fell to find the cheap faction vendors and establish prices. now all of the rest of the hunts go into play run by whoever wants to untill each supplie min requerment is met and the money from these hunts goes into a pot to get the regs, may need a few standard hunts at the end to top up but hopefully the gathering missions will cover it at which point the scouts go back to fell and buy the regs then in tram transfer from bank to baracks and some more work and rp with civvies to get the requiered things made.

but i dont want to single out the scouts here, i would like this to be very much a "everyone helping each other" thing to pull the guild together so scouts are fetching regs for arcane, grenadiers could lead the nightmare hunting to get leather for scout armour and so on.

I really feel this is a great idea but it is very big i will need help organising it and a lot of the events i would like to be run by different people to give everyone a chance, some can be used for junior quests etc but at the moment its just bones, please folks help me put some substance to this and maybe if it works well it could be something we do every 3 months or something? would provied a hugh amount of resources and events and rp for the entire guild which can only be a good thing.


Title: Re: Planning a hugh series of events, help needed
Post by: Althalus on July 28, 2009, 03:13:29 pm
and before anyone asks i know it would be easyer to just buy cloth or farm it etc the simple answer is this way is more fun, which would you rather have one long boaring time at a sheep pen or cotten field of 5 or six patrols to somewhere like east of old haven to take down the brigands, set up a camp for the night and sheer all the sheep there making a full report of it towards promotions etc?


Title: Re: Planning a hugh series of events, help needed
Post by: Delfer on July 28, 2009, 06:01:28 pm

Agree.

All the resources we get now are just from stores. We buy bandages from tailors in Britain or New Haven, buy kegs off stores or get our blue alchemist's to make them, get leather and metal(Most of the time) alone. All of these things could be done in an rp style which would really give the civilians and guards alike a lot more to do.

It's perfect, each aspect supports another and so forth which makes a good balance for our guild as a whole. This could be a great thing to do every 3 or 4 months, maybe once we run out of supplies. Or maybe set a goal for a year and just keep leading events to re-stock when we need. It'd add to a more realistic rp and I think some Command people should seriously consider this.


Title: Re: Planning a hugh series of events, help needed
Post by: Mori on July 28, 2009, 06:04:39 pm
I'm planing to bring some sort of navy/sea element for cove so if you need ships to transport, we could use Mori's ship to transport items. Just an idea. Also Mori is alchemist and have vendor in Cove for potions...


Title: Re: Planning a hugh series of events, help needed
Post by: Althalus on July 28, 2009, 06:27:48 pm
Id really like us to make everything oursleves only buying the raw materials we cant realisticly gather through hunts such as reagents but if we get the kegs and regs and such would you be willing to mix them up for us? or swap for premade ones then so we can rp that you made them rather than just buging premade potions?


Title: Re: Planning a hugh series of events, help needed
Post by: Althalus on July 28, 2009, 06:29:52 pm
as for the navy that would be great then we can include things like mining and lumberjacking around dangours islands to the list of options to get the resources up


Title: Re: Planning a hugh series of events, help needed
Post by: Freckletip on July 28, 2009, 07:12:12 pm
It’s a great idea and I think you'd have a lot of enthusiastic support in terms of attendance— there've been similar schemes on the civilian task boards  (including this one (http://cove.sugeworld.com/forum/index.php/topic,11520.0.html), which Faden has recently suggested reviving and expanding with trade missions, etc.) which I think were successful at generating activity but for various reasons didn't have the driving force behind them to be very long-lived.

I'd certainly intended to continue organising these kinds of events and we’ve had great turnouts from civilians and soldiers alike at the last few we've had this summer. You're very right that it shouldn't fall to one or two people to get a beast like this up and running, though -- Command's hope is that more of our civies will be stepping up to organise events like these now that their promotion system has been changed to emphasize leadership.

It's been agreed that we could do with a new 'war effort' post like Edward's to keep track, which I'm happy to look after; if you have a peek in the civilian area, Faden's already made some very lovely progress bars which would helpfully mark how far we've got to meet target totals for each kind of resource. 

Also, just a reminder that the civilian task board can function as a kind of 'wanted ads' page-- anyone can post an order for crafted goods and services up there, and anyone can respond and, if they're civilians, get the shillings they need to rank. Among other things, this gives folks a shot to RP with other players they might not otherwise have bumped into. :)


Title: Re: Planning a hugh series of events, help needed
Post by: Delfer on July 28, 2009, 11:19:33 pm

We could make in a promotional requirement for guardsmen! That'd make them have to lead some kind of event to gather resources if they wanted to rank up.


Title: Re: Planning a hugh series of events, help needed
Post by: Althalus on July 29, 2009, 05:33:40 am
Ok so lets see what numbers we are looking at, we need a reasonable amount of each resource or it'll only be a token guesture we need to make this worth while so im thinking roughly

10,000 bandiges
10,000 blood moss
10,000 black pearl
10,000 sulfer
10,000 garlic
10,000 ginsin
10,000 mandrake root
10,000 night shade
10,000 spider silk
Do we need necro regs?
10 kegs of conflag
10 kegs of deadly poison
10,000 shadow iron
10,000 bronze
1,000 of each other metal for making non coloured weapons etc?
10,000 barbed leather
5,000 horned leather
5,000 spined leather
1,000 egg/smoke bombs
1,000 shuriken
1,000 darts
1,000 arrows
1,000 bolts

is there anything else that should be included? suggestions please :)

also i want to make this clear this is not for random rp with the resource vanishing into some ones private stash, i am willing to put aside lockdowns in my house for this lot whilst being gathered and anyone else who would offer the same is welcome but once crafting is complete i would like all gathered resources, crafted armours from the materials etc to go into the guild stores or apropriet devision for all to use. no one should have to pay for armour, potions, etc that are avalible from the stores


Title: Re: Planning a hugh series of events, help needed
Post by: Raiden Morana on July 29, 2009, 08:53:54 am
Welcome back Althalus.

Command will help out any way we can, grab one of us on ICQ and we'll see what we can do to help. ;)

Raiden.


Title: Re: Planning a hugh series of events, help needed
Post by: Delfer on July 29, 2009, 05:50:48 pm
I don't think we could get 10k of reagants though, that's likely the hardest one to get. Maybe 10k arrows though, because an archer has 500 at a time.


Title: Re: Planning a hugh series of events, help needed
Post by: Althalus on July 29, 2009, 06:54:45 pm
nah reagents are easy thats just a matter of money and a little time, scout mission to fell go around the faction vendors find the cheap one to get the prices then money from all the other missions take back to fell in the bank stand stealthed next to bank with bank box open buy all the regs then check price at the bottome, put that much in your pack and click accept so money is in your pack too short to be stolen then regs go into bank.

remebering there are 3 reg vendors each with 2 piles of each reg for sale restocking every 10 min ish and when they restock its double the amount of regs for sale so even if you have to build them up from the  bottom thats 20 per pile 2 piles 3 vendors so first round is 40 of each reg from each vendor or 120 of each for the round, 10 min later repeat to get 240 for the round of each reg giving you 360 of each, next round its 480 of each reg total of 840 ten min later its 960 total of 1800 of each reg maxes out at 999 per pile and just keep buying, its a little boaring maybe but gets us an amount in that is worth having and excuse for two rp trips to fell instead of hours beyond belife killing varius mage monsters for a few hundred of each reg after it all which might cover one mage's use for one battle

personally i did this a few years back before i went away from the game for a bit to buy the regs to train inscription from 0 to gm on one of my non boc chars so you can imagen how many i bought and didnt really take very long, the vendors are normally fairly well built up already cos people are constantly buying from them cos they are so cheap. i used althy to do the buying as he can stealth and spent the time waiting for them to restock training my poisoning. i recently niped to fell to check this was still aviable option and whilst there are now many groups of faction vendors instead of only one it seems that only one set has the cheap prices making for some nice rp going from town to town, checking prices etc,

yeah 10,000 each arrows and bolts is fine by me :) also any alchemists know what regs etc are requiered to make conflag and poison and how many for the level potions we need so we can add those to the list we need to buy so we can figure out how much gold we need to raise? how many wood we need to make the potion barrels etc? once we figure out the list of things to make we can slim it down to a list of what we actually need to gather


Title: Re: Planning a hugh series of events, help needed
Post by: Faden on July 29, 2009, 07:23:15 pm
and before anyone asks i know it would be easyer to just buy cloth or farm it etc the simple answer is this way is more fun, which would you rather have one long boaring time at a sheep pen or cotten field of 5 or six patrols to somewhere like east of old haven to take down the brigands, set up a camp for the night and sheer all the sheep there making a full report of it towards promotions etc?

An easy solution to this would be to do a hunt which pays for a local supplier/covian member like a tailor or lumber jack (who purchased from an NPC or sat sheering sheep or chopping trees).


Title: Re: Planning a huge series of events, help needed
Post by: Aliryl on July 29, 2009, 07:43:50 pm
You need Gravedust to make Conflag and poison is obviously nightshade, I think it takes about 3 to make normal and 4 to 5 to make greater.


Title: Re: Planning a hugh series of events, help needed
Post by: Delfer on July 29, 2009, 07:49:03 pm
and before anyone asks i know it would be easyer to just buy cloth or farm it etc the simple answer is this way is more fun, which would you rather have one long boaring time at a sheep pen or cotten field of 5 or six patrols to somewhere like east of old haven to take down the brigands, set up a camp for the night and sheer all the sheep there making a full report of it towards promotions etc?

An easy solution to this would be to do a hunt which pays for a local supplier/covian member like a tailor or lumber jack (who purchased from an NPC or sat sheering sheep or chopping trees).


Are you suggesting leading hunts and using the money to pay a crafter to buy stuff from an NPC?

S' lame.


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on July 29, 2009, 07:56:13 pm
that would be an easy answer but as i say this isn't about easy, infact some case's the harder the better, its about creating events to gather the resources, rping the entier life cycle of the resource productin through to finished product in the covian supplie requerments, generaly filling out life in cove with a little more flesh and substance :) in general giving us all something to pull together on as a comunity. so with bandages for example we can all use a spinning wheel and loom but in rp terms that is a skill most folk wouldn't have so we can gather the wool or pick the cotten with many a *rools in the mud trying to keep the sheep still whilst shearing it* and "this reminds me of my batchalor party!" etc then rp with going to see a civvy to get the resource turned into bandages, haggaling over price for work done, generally everything, the full life of cove not just patrols and battles


Title: Re: Planning a huge series of events, help needed
Post by: Railen Morana on July 29, 2009, 10:36:37 pm
On other shards I have gotten well over 10K in Reagents for good prices, but as Railen is learning Herbalism from Trinsics Herbalist...I could also easilly wild pick supplies and donate them to Cove.

Also, I cant seem to pass sheep without shearing wool. (Finally, something I can do since Rai was training to be a fencer before she got preggo, and thus has no culinary, or other useful citizen skill! Alas pouring Ale does not get one points in the current structure *winks*)

I think this is a fantastic Idea, and Im willing to help with this in any way needed. WOOT I can be useful.

Me'an has also made the Goblin Storehouse, and we really dont need all that much there.

Might I suggest that we use some of the crafting area at the Memorial Square to store goods in "Guild Only" or Friends only containers. Then, if we get over 60K of something, crafters could not only supply Cove with necessary supplies needed by the Militia and such, but work their skills with the excess.  I would TOTALLY be willing to spend time spinning cloth and bandages from any collected wool piled up so that Tailors can build skill. (Im often awake late night for most of you, being 8 hours behind most of you)

I would also be willing to lead a few excursions to gather hides and such. I think it would be alot of fun. And Penny, if you want, Id be glad to help organize guild storage for this if theres room at the Memorial Square. Ive done this for several guilds and such over the years. I LURV the engraving kits!! hehe


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on July 29, 2009, 11:59:49 pm
That would be excellent if there are enough lockdowns at such an open area and apreciate the offer for goods but i really would like this chain of events to provide everything for itslef more is better :)


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on July 30, 2009, 12:49:32 am
right so heres what i have so far

10,000 blood moss
10,000 black pearl
10,000 sulfer
10,000 garlic
10,000 ginsin
10,000 mandrake root
10,000 night shade
10,000 spider silk
10,000 cloth (16667 wool ish)
10,000 bronze
10,000 shadow
1,000 each other metal
10,000 barbed
5,000 horned
5,000 spined
1,000 smoke/egg bombs (4998 ginsing 1666 garlic or 4998 flour 1666 eggs allowing for 66.6% fail rate of gm alchemist/cook)
1,000 shurikin (5,000 iron ingots)
1,000 darts (1,000 wood)
10,000 arrows (10,000 wood 10,000 feathers)
10,000 bolts (10,000 wood 10,000 feathers)
10 kegs greater Conflag (14000 grave dust allowing for aproximatly 40% fail rate of gm alchemist)
10 kegs greater poison (14400 nightshade allowing for aproximatly 80% fail rate of gm alchemist)
10 kegs greater explosion (13000 sulfer allowing for aproximatly 30% fail rate of gm alchemist)
30 kegs (690 logs 210 ingots 315 sand allowing for 5% fail on the sand from gm alchemist with glass glowing ability)
1000 bottles (1050 sand allowing for 5% fail rate of gm alchemist with glass blowing ability)


anyone want to modifie any of these numbers?


*amendment one*
added greater explosion and empty bottles


Title: Re: Planning a huge series of events, help needed
Post by: Delfer on July 30, 2009, 02:14:30 am

I'd just like to add quickly, we need empty bottle two eh? You gotta pour those kegs into something and they aren't re-usable for Explosion and Conflag, and also. We need Greater Explosion pots too. So that's one more variety of keg and another bulk resource, I don't know what you use to make empty bottles though.

--------------------------------------

Other than that, this is good. You've found out what we'll need to get. I guess you've talked to Command about it, have they agreed to integrate a system like this? I think this would be more a part of the guild's activities, then just a chain of events. Like I said, this should be a promotional requirement.

Can some more Commandies comment on this?


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on July 30, 2009, 04:28:36 am
greater explosions i'll add np the bottles are made with alchemy and a glass blowers book from the gargoyl city for the skill using sand as resource i belive just looking into how obtainable this is to see if that is better than buying them. how many bottles would you say would be a reasonable number for explosion and conflag perposes?


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on July 30, 2009, 04:49:35 am
as for the intergration i hope they do to but it would probably have to run through once first to see how it goes to see if its worth making it into requierments though of course i expect the reports will still count toward the report writing aspect of promotion as will leading any of the gathering events count towards any promotion aspect for leading patrols where the patrol type is not specified


Title: Re: Planning a huge series of events, help needed
Post by: Celuvian on July 30, 2009, 06:57:05 am
I can donate some of my vast property and resources, you know where to find me.


Title: Re: Planning a huge series of events, help needed
Post by: Raiden Morana on July 30, 2009, 08:55:40 am
Command will help in any way possible here. Althalus and I have had a chat about the proposals, so hopefully things will get started soon.

Bottles can also be obtained via ettins in Despise. We can just make the recruits drink all the poison  and out of date nightsight to empty them. ;)

Let the grand Covian war effort begin. Look out for both military and civilian events, news and don't forget there are also resource based Guardsman Duties to be completed too once the list has been made public IC and storage has been arranged. ;)


Title: Re: Planning a huge series of events, help needed
Post by: Faden on July 30, 2009, 02:37:36 pm
Well I am loving this idea and letting recruits drink poison sounds good too.

I am looking forward to seeing this kick off and I've offered images to Althalus which he can use to monitor the gathering process.

I can see the civilian side really picking up from this.

One thing I noticed missing from the gather list is Armour and Weapons, every war requires both of these and I remember the stocks were low on leather armour?


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on July 30, 2009, 02:43:11 pm
yep thats why we are getting 10,000 bronze, shadow and barbed primerily then assorted numbers of other raw materials. due to the preference for exeptional and so recycling and such i didn't want to put a specific number on the armour produced just gather the resources and make as much as possible from them was the general idea.


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on July 30, 2009, 02:50:25 pm
as it stands at the moment i am just waiting to see if there are any more edits to the list needed so i will give it a day or so to give people chance to post then if no further edits to be done i will be putting up the first post "Cove's Great War Effort" hopefully with some of Faden's amazing images (if you haven't seen them you really should take a look they fit in beautifully!) and getting this rolling, i like the idea of making the recruits drink the poison too but not sure about out of date nightsight they are bad enough for tripping over there own feet already what if it sends them blind? we will be surrounded by drooling dummies ............ nevermind :P


Title: Re: Planning a huge series of events, help needed
Post by: Delfer on August 02, 2009, 06:46:50 pm

I didn't know we were doing it right now. I thought there'd be a more official post because I'm quite overwhelmed by it all right now. We're just going to start gathering things right now? It's only been a week or two of talking about the idea.


Title: Re: Planning a huge series of events, help needed
Post by: Althalus on August 02, 2009, 07:13:56 pm
well nothing else has been suggested so im going to get a little intrest up on the ic boards since it seems not many folk read the ooc ones for things like this they just use the babble thread what ever its name happens to be at the time. so no its not quiet just launching in to start gathering things, there will be in game ic meetings then i will set up some events like scout missions for gathering info on prices on things we may have to buy like regs but its no good just sitting here if no one has anything more to say i might as well get the ball rolling or everyone will forget about it and nothing will get done :) besides i hate just waiting :P