Title: Ummm Post by: Calico on June 10, 2005, 02:38:28 am I just read the post about Mathus learning magery. Isn't majick the realm of wytches and infadels? I thought they saw spells mearly pittiful illusions compared to the honor and justice of a cold steel blade... It's more than likely not my place, but it seems that a monk would have no reasion to learn magery and many good reasions not to.
Alchemy and healing, sure, Spirit Speak... possibly but pushing it..... but magery? That and Arc's a necro to... does the Avatar approve of his followers learning Death Majick as well? Besides, don't Templars, and Squires exist to esscort holy monks and safe guard the church? Isn't that why there are holly warriors? to protect the monks? If monks are dangerous whats the point in having church guardians? Title: Re: Ummm Post by: Bayne on June 10, 2005, 11:10:51 am It's funny you should mention this as I recently put forward the proposal on the church board of putting limits on what spells can be used, in order to make church magic appear more like divine magic than arcane.
As for the escorting, Mikael would happily do it if i'm around :) Title: Re: Ummm Post by: Lothar on June 10, 2005, 11:26:00 am Hehe.
I have never read anywhere that magic is banned from the Covian church. We are not the Yew Templi ;) Anyway, Arc is a necro? Aint he also mage? Also stated the letter is: "I would much more like to be escorted about with a couple of Templars, but since we do not have many Templars, I believe this is the best solution." Soooo... magic not banned ;D Im not planning on making Mathus a GM, only about 80ish or something. Title: Re: Ummm Post by: Lothar on June 10, 2005, 11:31:57 am Also... if magery was only infidels and such, we would have to do something about the Militia, since I am sure the Commander would also have the same point of view...? Now that we have spellcasters in militia ranks magery must be accepted.
Title: Re: Ummm Post by: Calico on June 10, 2005, 11:16:20 pm The mages in the milita, Kas being a prime example, keep getting picked on by the church to prove they arn't evil... and yes Arc uses necro, thats what In Sar is, pain spike.
*shrugs* not that I really care one way or the other, just seemed rather inconsistant with current practices. Title: Re: Ummm Post by: Octiovus on June 10, 2005, 11:28:57 pm Magery isn't allowed for templars.
Monks however are a different story. Hope that clears it up. Title: Re: Ummm Post by: Daelin on June 11, 2005, 04:01:55 pm Well… We all shouldn’t always think within the frames of things. :)
Like chivalry doesn’t always make a person a holy paladin (It can be roleplayed as anger or battle experience or whatever) magery doesn’t always have to make a person a mage as long as it has limitations. Now of course a monk shouldn’t go around summoning earth elementals etc but maybe they should limit themselves to only healing spells and maybe fire spells? The fire spells could represent them waving their torches about and setting someone on fire? :P And the healing spells would simply be good healing preformed by the monks. But that’s my two cents on the idea. :) As for Arc... I don't consider him a necromancer just a very talented mage who's learned more spells then less experienced mages. Title: Re: Ummm Post by: Bayne on June 11, 2005, 06:00:00 pm What I was suggesting with magery was that it stems from the divine rather than the arcane for users in the church. This would mean spells such as curse/poison etc. which aren't very divine would be prohibited.
The main spells would be defensive spells such as healing, cure and bless. We could put it into rp as clerical magic users would need to pray to the Avatar to receive their power. Title: Re: Ummm Post by: Calico on June 11, 2005, 10:10:34 pm Fire spells make a lot of sense to now that thats mentioned. Monks do clense things by fire wit burning, flame strike or a pire does about the same thing I'd think....
*nods nods* ok, my "gee that's weird" reaction has been pacafied. |