Welcome to Cove

OOC Boards => OOC Board => Topic started by: Lucas Drachen on March 05, 2010, 07:22:37 am



Title: The Covian Economy, An Idea
Post by: Lucas Drachen on March 05, 2010, 07:22:37 am
Well basically I didn't know where to post this idea so I put it here so everyone could read it. Cove's military is running pretty well but I think it's Time Civilians got some activity as well. So below I am going to put some ideas I had and see if anyone likes them. Enjoy!

The Market Square:
Right now the square has minimal use in The Guild. It's only really active on Sundays for Repair. My first idea to get Civilians active and get an economy going in Cove is basically a complete redesign of The Square into an actual Marketplace. Basically you'd have a building with stalls setup for each profession. There would be a Smith Stall, a Tailor Stall, etc. Each stall could be run by a specific citizen and that citizen could employ others to work in their stall sort of like apprentices.

Example; John  The Tailor runs the Tailoring Stall, But Bill is a tailor as well and wants to get some work in. John would take Bill in as his apprentice and allow him to work in the stall with him, possibly making him in charge of repairs while he fills more complicated Orders.

This way the shops aren't monopolized by one craftsman if there are more around. Each stall could then pay a monthly "Rent" that goes to The Baron and supports cove be it through shillings or actual gold depending on how selling will be organized.

Covian Customs Office

Now, I was hoping to talk Keane into selling/trading me his place for this specific building. The Customs office would be the location where all of Cove's Resources are stored and sold from. And would be in charge of trading goods outside of Cove. All shipments would flow through The Office before entering or leaving cove.

This would be where The gathering classes in Cove could find employment. They could sell raw resources to The Office for Gold/Shillings. The Office would then put these resources up for sale for The Craftsmen of Cove and any Trade allies they have.

What this basically builds is an inner guild economy where one member sells to another and more realistically portrays what a real community would be like.

Shadowhand Shop:
If Keane is willing to give up his place,  The shop beside The Barracks could take on a new role as a Docks. Basically where all of The Trade vessels are kept and maintained, Perhaps even a location where Cove could build it's own ships IC. The possibilities with this building are vague but it would more help represent an active economy...


Well, I hope these ideas are alright....If so then I think we have the makings of a great change in the guild.


Title: Re: The Covian Economy, An Idea
Post by: Lucas Drachen on March 07, 2010, 01:53:34 am
What this post is my idea of  what could be some of Cove's major and minor resources.  As it wouldn't make sense if we had everything we needed around us. I will list things I believe we should export and Import.

Exports(Items we sell and have an abundance of):

Major Resources:
Metal
Lumber
Normal Leather

Minor Resources:
Barbed Leather(Pulled in from Army Hunts)
Plant Resources Sugar, Cocoa Pulp, Red Leaves, Orange Petals, Green Thorns. (Grown by The Covian Botanists, Myself being one)

Goods:
Armor/Weapons
Archery Equipment(Bows and Ammo)
Carpentry Goods

Imports(Items we would need to trade from other groups):

Major Resources:
Cloth (Cove has no sheep or Cotton fields.)
Barbed Leather (Though it is one of our minor resources, other groups may have easier access to this)
Wheat/Flour (Again no wheat fields in Cove)
Fish (Cove lacks a serious Fishing community)

About all I can think of so far....anyone else has ideas feel free to post em :)


Title: Re: The Covian Economy, An Idea
Post by: Linaeus on March 07, 2010, 07:55:31 pm
What's grown at the farms and gardens in Altmere? Madeline grows various herbs, medicinal and otherwise. The Kereses have a small farm plot at their house, I just haven't gotten around to putting up some plants (middle of winter, etc.) in it. What's grown at the two farm plots Jassi built?


Title: Re: The Covian Economy, An Idea
Post by: Raven on March 08, 2010, 12:42:29 pm
And isn't cove a fishing town?


Title: Re: The Covian Economy, An Idea
Post by: Lucas Drachen on March 08, 2010, 01:08:34 pm
It's actually hard to say there Raven. You'd imagine being a coastal town we'd have some fisherman. But some of our allies have better fishing than we do, Having access to busier ports and or being located on an island. I'd say fish wouldn't be one of our majour resources at the very least. More of a personal resource and not one we'd have in great abundance to ship to others.


Title: Re: The Covian Economy, An Idea
Post by: Celuvian on March 08, 2010, 02:19:35 pm
Good covian lumber.


Title: Re: The Covian Economy, An Idea
Post by: Lucas Drachen on March 08, 2010, 02:53:41 pm
Cove will give anyone good wood...for the right price


Title: Re: The Covian Economy, An Idea
Post by: Khaelieth on March 09, 2010, 09:18:15 pm
Cove will give anyone good wood...for the right price

We're expensive giggolos?


Title: Re: The Covian Economy, An Idea
Post by: Jassi Cowin on March 15, 2010, 06:28:14 pm
Hmm, well, apparently I am growing..

GRAPES!


Title: Re: The Covian Economy, An Idea
Post by: Khaelieth on March 16, 2010, 01:28:50 am
Hmm, well, apparently I am growing..

GRAPES!

Apparently...

You're getting taxed! And the money will go towards the beauraucracy! :D


Title: Re: The Covian Economy, An Idea
Post by: Linaeus on March 16, 2010, 02:24:10 am
UP WITH THE ARISTOCRACY.


Title: Re: The Covian Economy, An Idea
Post by: Marcus Kobra on March 22, 2010, 01:01:07 pm
Up the Altmere! Viva la resistance! And all that such. . . .   
*Waves pichfork and torch*


Title: Re: The Covian Economy, An Idea
Post by: Faden on March 23, 2010, 04:31:00 pm
So getting back on topic, what happens next?