Title: Barracks Design Concept Post by: Bersi on June 15, 2010, 10:00:37 pm Me and Valiro in tremendous joint effort developed a barracks design concept. Please share your opinion, cause we could actually use something like this for the Llama Head 18x18 plot.
(http://i598.photobucket.com/albums/tt68/Bersi/Exterior.png) (http://i598.photobucket.com/albums/tt68/Bersi/Basement.png) (http://i598.photobucket.com/albums/tt68/Bersi/Firstfloor.png) (http://i598.photobucket.com/albums/tt68/Bersi/Roof.png) Title: Re: Barracks Design Concept Post by: Celuvian on June 15, 2010, 10:07:46 pm I like it. Not as much as my own (http://cove.sugeworld.com/forum/index.php/topic,14551.0.html) design, but I do like it. ;D
Title: Re: Barracks Design Concept Post by: Escaflowne -V- on June 16, 2010, 03:01:23 am Ewww you have a gargoyal :P
Title: Re: Barracks Design Concept Post by: Celuvian on June 16, 2010, 04:42:16 am Esca the troll... >:(
Title: Re: Barracks Design Concept Post by: Linaeus on June 16, 2010, 07:11:13 pm I like my design better, and I've already started decorating it. If we can't agree on a design, we're just going to keep the old barracks and make the Llama Point plot into something else. That'd be simpler anyway. :P
Title: Re: Barracks Design Concept Post by: Celuvian on June 16, 2010, 08:07:02 pm The only building in cove who will see moderate usage is the barracks, everything else will just be eye candy....and that will be it:)
Title: Re: Barracks Design Concept Post by: Celuvian on June 17, 2010, 01:14:22 pm I suggest a vote on what design to be used. Max 3 design choices and only active-ish cove members may vote.
Title: Re: Barracks Design Concept Post by: Kas Valentine on June 17, 2010, 01:23:39 pm Quote only active-ish cove members may vote Discrimination ! I veto the decision. ;D Title: Re: Barracks Design Concept Post by: Celuvian on June 17, 2010, 04:42:34 pm Quote only active-ish cove members may vote Discrimination ! I veto the decision. ;D Simple solution Kas, get yoo ass back on duty! Title: Re: Barracks Design Concept Post by: Linaeus on June 17, 2010, 10:26:37 pm I think the most important question going forward is; "Is Hoagie willing and able to drastically alter his current house to make it into something other than a barracks?"
Title: Re: Barracks Design Concept Post by: Nicholi Ravnthorn on June 18, 2010, 05:54:38 am My dad used to say "Don't try and fix something that isn't broken." Why change what works? The Current Barracks has been the Barracks sence 2004. Yes, it's seen several changes and reformats over the years, but it's always been the Barracks. Why change now?
Title: Re: Barracks Design Concept Post by: Linaeus on June 18, 2010, 09:17:06 am My dad used to say "Don't try and fix something that isn't broken." Why change what works? The Current Barracks has been the Barracks sence 2004. Yes, it's seen several changes and reformats over the years, but it's always been the Barracks. Why change now? 1. There's more room around the Llama Point plot that absolutely can not be suddenly taken up by another house that we can use for more, larger events than there is in the area of the current barracks. 2. It makes more IC sense for the primary base and fortress of the Covian Army to be situated somewhere where it commands a view of both the primary land (the Altmere Road) and sea (the bay) routes into the land it serves to protect. 3. Changing the current Barracks into something like a Town Hall instead shifts the focus of the region to the Civilian or at least more peaceful aspect of the guild, which is the element we've always wished was stronger but never quite been able to stabilize. 4. The current Barracks is an indefensible, hideous cube. We love it, we have a lot of memories there, but the design is fundamentally broken in every way except that it's open, has a lot of large rooms, and it has everything we - in a strictly utilitarian sense - need. 5. We have more control over a plot that an active member owns. With all due respect to Hoagie, who I'm sure we all agree is an all-'round awesome person, he isn't very active for most of the year. This makes adding co-owners, changing decorations, removing items people randomly decide to lock down in the middle of the parade ground, etc. very difficult. By moving the barracks to a plot I control, we guarantee that we will have full control over it at all times, and be free to make changes to the design, deco, and so on at will, as opposed to whenever Hoagie pops online to make sure we haven't burnt the guild down. That's why. ;P Title: Re: Barracks Design Concept Post by: Celuvian on June 18, 2010, 02:24:04 pm I love how Torrak words himself so well:)
Title: Re: Barracks Design Concept Post by: Linaeus on June 20, 2010, 06:52:30 am Barracks 2.2 is finished. Anyone have any specific issues with the design they'd like me to have a go at fixing?
Title: Re: Barracks Design Concept Post by: Keitaro Kazami on June 20, 2010, 11:57:52 am yea yew can invade it...... which they did last night
Title: Re: Barracks Design Concept Post by: Celuvian on June 20, 2010, 02:20:23 pm The grey weathered stone just misses battlements to use in the designs, whereas the blueish or light brick does not, shame really.
Title: Re: Barracks Design Concept Post by: Radek Wilkes on June 21, 2010, 01:20:09 am yea yew can invade it...... which they did last night ..Invade it? We walked through the unlocked door and had a picnic, I think you need to work on your definitions. ;) Title: Re: Barracks Design Concept Post by: Demarian Tel'var on June 21, 2010, 09:58:20 am I like it. Not as much as my own (http://cove.sugeworld.com/forum/index.php/topic,14551.0.html) design, but I do like it. ;D Lol Cel you advised we turn SK's Church into that! Title: Re: Barracks Design Concept Post by: Hoagie on June 21, 2010, 10:42:19 am I think the most important question going forward is; "Is Hoagie willing and able to drastically alter his current house to make it into something other than a barracks?" I'm not thrilled, but I'm willing if everyone else wants me to do it. I may technically own the plot, but that's only because UO doesn't allow guild ownership of houses. :) Title: Re: Barracks Design Concept Post by: Faden on June 21, 2010, 03:09:36 pm In all honesty I haven't been online over the weekend so I haven't seen Kere's design, I Really want to see it though! (I'll look tonight).
Perhaps we should start another thread to talk about the old plot? Title: Re: Barracks Design Concept Post by: Celuvian on June 21, 2010, 06:32:06 pm Lol Cel you advised we turn SK's Church into that! And yet the church in SK still stands as an eyesore to the whole area, aswell as the keep. And see's no use. Title: Re: Barracks Design Concept Post by: Radek Wilkes on June 22, 2010, 02:39:08 pm It does get used. Just not when you log on your footman, once a month. =P
Title: Re: Barracks Design Concept Post by: Celuvian on June 22, 2010, 02:45:33 pm I didnt formulate too well, meant the keep = sees no use:)
Title: Re: Barracks Design Concept Post by: Faden on June 22, 2010, 11:32:54 pm Can we get back on the Covian topic please :)
We'll need a training area still. Perhaps we should have the arena back but my fear is the barracks won't be used as much. The barracks has the be used a lot by the army. Title: Re: Barracks Design Concept Post by: Railen Morana on July 08, 2010, 11:35:13 am Very nice design. I'm sure awesome deco. But what do we do when they cut the llama off at the head, isolating us away from the very town we are supposed to be defending?
Ill go with what the majority wishes. Just sayin. Title: Re: Barracks Design Concept Post by: Linaeus on July 08, 2010, 12:43:36 pm We knock a hole in the wall, and turn the cannons around. ;)
Title: Re: Barracks Design Concept Post by: Faden on July 08, 2010, 03:30:14 pm You could start a poll or we should have a in game town meeting!
Title: Re: Barracks Design Concept Post by: Leanne Martin on July 08, 2010, 07:04:26 pm IG town meeting sounds good :) As long as not all talk at the same time >_>
And talking about houses, I have a question (instead on opening a new thread I'll ask it better here) If a character has an house, and the player is going to delete that character, will the house demolish or will the owning simply go to the next account character that moves into the house? Title: Re: Barracks Design Concept Post by: Sergio on July 08, 2010, 07:10:55 pm IG town meeting sounds good :) As long as not all talk at the same time >_> And talking about houses, I have a question (instead on opening a new thread I'll ask it better here) If a character has an house, and the player is going to delete that character, will the house demolish or will the owning simply go to the next account character that moves into the house? Neither It wont decays but it will keep the name of the character that placed it, and the same rules will apply all your characters on that account will act as owner. Title: Re: Barracks Design Concept Post by: Linaeus on July 11, 2010, 01:46:21 am I was under the impression that the debate on whether or not we're moving the barracks had closed, as had the debate on whether we're using the current design (I've started decorating it), and was moving towards "What are we doing with the old one?".
Title: Re: Barracks Design Concept Post by: Faden on July 12, 2010, 03:35:03 pm Does anyone have screen shots of the old town hall?
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