Title: Publish 69 on TC1
Post by: Celuvian on December 07, 2010, 02:44:38 am
Publish 69 - Now on TestHappy holidays to all! We have gifts for characters from accounts that are more than 30 days old! Be sure to log in before January 25th to get your gift!Each character will be able selected one of the following items:- Antique Rocking Horse
- Christmas Tree
- Angel Decoration
- Holiday Fireflies (blinking wall decoration)
New Vet Rewards:- 1st year Dungeon teleporter
- 5th Year Metal Dye Tub
- 10th Year Choice of 3 Oval rugs. The skull and cross bones will give 1 random Treasure chest map each week, The Rose Rug will give one random seed each week, and the Dolphin will give one random MIB each week.
- 13th year a new rideable Armored Boura.
Virtuebane Town InvasionBe aware that Virtuebane will be looking for any weakness. Town criers will give warning when the towns are about to be invaded. CoM HeadquartersDue to all the future plans for Magincia we have built a new home for CoM. The new base is located South of Moonglow. Look for the magical spot in the water. SnowSnow has been added all over the world for the holiday season, enjoy the cold! Stage One of the Abyss Flesh outWe are starting to fill in the areas in the Abyss that are void of monsters, this is only the start but please check out the Abyss. Blackrock Stew Recipe QuestThe Ophidians are attempting to discover the secret to the Bane Chosen’s Blackrock Stew! Will the secret recipe finally be revealed? Allies of the Ophidians are needed to help with the research, you may find the Ophidian cook in the ancient temple in the northern desert of the Lost Lands. LumberjackingAt GM Lumberjacking players will have a 5% chance for a Lumberjacking damage bonus of 100% from base weapon damage. Ninjitsu- Death Strike Reduced Death Strike damage delay to 3 seconds from 5 seconds and increased damage scale based on Ninjitsu skill. Death strike damage capped at 50 verses players. Detect Hidden Skill (Active Only)Hidden players who have been detected will not be able to rehide/invis for duration based on their hiding skill or magery skill. Players can now only freely detect hidden criminals, murderers, and other aggressor types. Bug Fixes- Players can now be a co owner of up to 10 houses
- Potion weight has changed, full potions weight 2 stones and empty bottles weight 1 stone.
- Thrown Weapon DCI Penalty for a gargoyle increases as their parrying skill increases. This was not being calculated correctly and has since been corrected. At unmodified 120 Parry players will reduce the DCI penalty to 10%.
- Ship access via party system
- Fishing Power scrolls above 105 made easier to get
- Grapevines will now work correctly when locked down
- Adjusted the way items inside a locked down container work
- Field Spells should no longer have a chunk missing from them when casted on top of an item/person.
- Natural dyes can now be used on all Talisman
- We have added additional loot to the Merchant ships, you will have a chance to get a white cloth dye tub and Liquor/Ale named after the shards (names provided by the EM’s)
- Quivers can now be dyed with Natural Dyes
- Fixed the issue with not being able to re-deed a stag trophy
- The Fisher in the Britain Library now accepts common Lobsters and Crabs as community collection turn-ins.
- Fixed the crafting gump image of match cord and fuse cord in the alchemy crafting gump
- Players can now dye leather footwear and quivers using the white leather dye tub.
- The mana taken to cast Sacred Journey was not consistent regardless of current mana, this issue was fixed.
- Fixed the issue where sails were blocking interaction with cannons and ship pilots.
- Fishmonger quests should be removed from the journals correctly when completing the quest.
- Ship runes will update on log in if the ships name is changed.
- Blue players can now be targeted and attacked by AOE spells, only the targeted blue player will take damage if others are around him/her.
- Fishmonger quest crates cannot be removed from the holds any longer.
- An issue with guild and non guilded access to ships was fixed
- If you were having any issues with Compassion Potions they should function properly now
- Ship recall runes should update correctly with the ship’s name
- Fixed an issue that gave players a permanent +25% damage bonus
- Empty lobster traps will all face the same direction and full ones will face the opposite direction
- Adjusted the drop rate of small blackrock when mining
- Corrected the amount of ingots you got from smelting gargish chaos/order shields
- Stealing from item stacks should no longer cause the items to lose its unique properties.
- Smelting sound should now play only once when using the Smelting Bag
- Pixie costumes will now change you to a pixie instead of a changeling.
- Natural dyes can now be used on Wing armor and leather talons
- Hit Mana Drain/Hit Fatique should now correctly drain 20% of the damage given from the targets mana or stamina
- Netherbolt and Magic Arrow are not longer spammable to the point where there is more than one of these projectiles in flight at the same time. Attempting to fire one of these still awaiting damage from a previous cast of one of the two will cause the spell to fail.
- Faction players will no longer be in the state of stat loss in Trammel
- To remove confusion House Teleporters can no longer be secured by players since they only work when locked down.
- Fixed an issue with the Prism of Light Puzzle getting caught in a unsolveable state.
- Fixed the problem where Navery Nighteyes could spawn in unattackable locations
- Runebook Fix: When a ship rune is set as the default, Sacred Journey will now go to the correct rune instead of the default when activated from the runebook button
- Runes will now correctly update their Ship / Shop / or Normal status when re-marked
- Quest objectives to obtain generic items now used localized text on the Quest Log
- House Security: Friend, Access, and Ban lists may now contain up to 250 members, and the gump functions correctly for items on pages 21+
- Locked down containers with security set to “Anyone” will now allow anyone with access to the house to drop items in. They will NOT be able to retrieve the items unless they are a Friend of the house or higher!
- Polymorphed players killed with AOE spells can report attackers as murders.
- Elven Machete now correctly uses weapon ability: Defense Mastery
- Corrected Faction War Horse issues related to casting spells, throwing bolas, nervestrike, paralyze, and riding swipe.
- Corrected damage calculation of special move: Nerve Strike damage is now a little more variable with a chance for zero to ten less damage.
- Ninjitsu – Animal Form – Rabbit form no longer requires 20 skill to attempt.
Enhanced ClientJournal Saving- Added new User Setting option “Save Journal to File” for logging journal text to a file (in <installed game folder>\logs\chat.log).
- Text logged to the file now append instead of overwrite the file.
Bug Fixes- Spellbooks and containers on the hotbar no longer become invisible in the backpack when sailing across a server line.
- Item tooltips will now update properly if the properties of the item change while the tooltip is showing.
- Items will no longer get stuck in the corners of containers in Legacy container view.
- Checkers, Chess, and Backgammon boards can now be used. (Known issue: Mahjong cannot be used.)
- Gold stacks dropped at the bottom in Legacy container view will no longer appear lower than it should be.
- NPC shopkeepers will display correct inventory after an item is sold out.
- Being resurrected quickly after death will no longer get stuck in the grey screen state.
Title: Re: Publish 69 on TC1
Post by: Linaeus on December 07, 2010, 08:52:25 am
Metal Dye Tub!? WANT.
Title: Re: Publish 69 on TC1
Post by: Pickles on December 08, 2010, 05:52:17 am
I have two 8 year or lower rewards saved up. Willing to part with them for a modest price for guildmates' personal use or Free for Guild use.
Once 69 goes live on Europa I can get you a Metal Dye tub. :-*
Title: Re: Publish 69 on TC1
Post by: Celuvian on December 10, 2010, 02:13:23 pm
The metal dye tub doesnt dye the regular metal colors of say valorite or verite, it dyes ugly wierdly highlighted colors and they sucks. Just giving you a headsup:)
Title: Re: Publish 69 on TC1
Post by: Sergio on December 10, 2010, 08:32:57 pm
The grenadiers new colors will be pink.
Title: Re: Publish 69 on TC1
Post by: Linaeus on December 10, 2010, 09:00:01 pm
OH GOD. UO IS GOING TO BE EVEN UGLIER NOW.
CURSE YOU, EA!
Title: Re: Publish 69 on TC1
Post by: Leanne Martin on December 10, 2010, 09:02:34 pm
EA dares to mess with BoC again! Arrr!
Title: Re: Publish 69 on TC1
Post by: Linaeus on December 10, 2010, 09:33:44 pm
They're unauthorized modding my BoC! Damn kids!
Title: Re: Publish 69 on TC1
Post by: Celuvian on December 11, 2010, 01:29:44 am
the colors are the trick or treating colors, if you know of them
Title: Re: Publish 69 on TC1
Post by: Sergio on December 11, 2010, 08:33:43 pm
there were some solids sooo yeah it was light blue though also there was a gold one.
Title: Re: Publish 69 on TC1
Post by: Kas Valentine on December 11, 2010, 08:54:14 pm
Blue players can now be targeted and attacked by AOE spells, only the targeted blue player will take damage if others are around him/her. Equestrian genocide ! ;D I wonder if this applies to explosion potions, I remember having some sly explosion victories fail due to blue invincibility.
Title: Re: Publish 69 on TC1
Post by: Celuvian on December 16, 2010, 04:20:49 pm
LJ was bumped to 10% chance for 100% base damage bonus.
Title: Re: Publish 69 on TC1
Post by: Celuvian on December 16, 2010, 05:58:47 pm
Oh btw publish 69 is now live.
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