Welcome to Cove

OOC Boards => OOC Board => Topic started by: Darath Mithar on January 13, 2006, 07:36:55 pm



Title: Orc tribe
Post by: Darath Mithar on January 13, 2006, 07:36:55 pm
Is this viable to be restarted because it would be good if we could. Possible problems i can think of are that it would take away from main guild activity and the'll be nowhere to log out with the Orc chars (If there based around the fort).

Having an orc char would be nice to change things up tho.


Title: Re: Orc tribe
Post by: Delcarakdur on January 13, 2006, 08:16:13 pm
Good idea, I could back it, but if Delc is going to try to join Command I can't really promise any support uin form of another character (ie an orc char)


Title: Re: Orc tribe
Post by: Kas Valentine on January 13, 2006, 08:36:29 pm
Delcarakdur joining Command...!?  ::)

*runs for the hills*


Title: Re: Orc tribe
Post by: Delcarakdur on January 13, 2006, 09:01:54 pm
As a note, this is not confirmed, so I am only probing the possibilities of what I can do for the guild.


Title: Re: Orc tribe
Post by: Erik Arkay/Evinyatar on January 13, 2006, 10:02:38 pm
An Orc Tribe would be nice....If you can summon up 20-30 players and not draw them away from existing guilds it would be neat. If it's just drawing away people from other guilds or an ALT-guild like UD I'd say no




Title: Re: Orc tribe
Post by: Nicholi Ravnthorn on January 14, 2006, 05:48:19 am
I would be willing to create a new "orc" char :-)
Just contact me with some info if all possiple :-)


Title: Re: Orc tribe
Post by: Kazuo Shinrai on January 14, 2006, 08:25:04 am
Well, if orcs have stealth, they can get resurrected in Cove and perhaps log on a nearby plot without being seen. Perhaps also insure an orc mask.


Title: Re: Orc tribe
Post by: Drachir on January 14, 2006, 01:59:54 pm
Creating extensions of the Guild is never good with low numbers. We don't have low numbers at the moment, but to be fair, we don't have high numbers either.

I was talking to the rest of Command about re-introducing the Bandit element of the Guild. But alas, we're just not able to do it because if our alts are on line, obviously our mains are not online, therefore there arn't enough people around the actually fight the Bandits.

The Bandits idea is great if there's alot of people online sitting around the Barracks with nothing to do. However, at times like that, its up to the higher ranks of the Guild to make things happen such as hunts and patrols or a bit of interaction by maybe going up to the Swaggers Inn.

Im not saying no to the Orc idea, and would be fine with it if we all allowed it and it worked. However, I would give it two weeks until its been taken away again *grins*


Title: Re: Orc tribe
Post by: Erik Arkay/Evinyatar on January 14, 2006, 02:37:11 pm
When bored....

1) Get some RP going on with your fellow guardsmen
2) Get some RP going on with other guilds (plenty of oppertunities, especially with the Ilshenar plot)
3) Do some promotional requirements
4) Do some recruiting

Should be enough things to do but sometimes you gotta seek it out instead of waiting for it to happen