Title: Rules for attacks on other guild-areas Post by: Erik Arkay/Evinyatar on July 29, 2006, 08:52:35 am Greetings!
To smooth relations with other guilds please observe the following guidelines when attacking other guild-areas. (Enemies encountered in other areas do not follow these rules, you may engage those as you see fit after properly roleplaying the encounter) * Attacks with 2 or less guardsmen can only be performed by Scouts unless authorised by a command member * Attacks of more then 2 guardsmen must be accompanied with atleast one command member. He will then properly inform the guild we are coming. * Scout teams should not strike out at lone recruit-level enemies. These are more then likely people starting out in RP and don't yet fully grasp what might be occuring. * When assasinating people, make sure it is enjoyable from all sides. Avoid clearly disrupting an event. * Do not 'retaliate' a raid within the next 24 hours without mutual consent from both sides. We don't want a vicious escalting circle of: Oooh they attacked us, lets go attack them! Going to raid a remote location should be a well planned and organised thing. Not a fling of the moment because you can just recall over. Thank you for your cooperation in making sure RPvP remains fun for all sides. |