Title: Cove needs Orcs! Post by: Kazuo Shinrai on August 23, 2006, 03:02:04 pm Cove without the occasional orc pestering the local population would not be Cove, right?
Well, here is my idea to make that happen! Why not have people be able to sign up on the BoC stone and apply for the Orc title? Orc Hierachy [Orc Warchief] - the orc in command (to bash other orcs when they step out of line), this would be a special rank. In the orc hierachy it is survival of the fittest. Any orc raider may challenge the warchief to a duel. In a 2 out of 3 duel (without interruption) a raider can try to take the claim of Warchief. Inactivity may eventualy cause the Warchief rank to go to the most active Raider at that time. [Orc Raider] - orcs who have received some renown among the orcs for being a proper pest to the people of Cove (these would be the more active orcs). Only Raiders can eventually earn the Warchief title. [Orc] - generic orc type, the kind of orc that likes to be a nuissance to humans. It generally takes only a few raids and a little reputation to make it up to Raider (this is also a trial phase). Rules when playing an orc : - wear an orc mask at ALL times - always stay in character as an orc - you cannot participate in guild events - if you get knocked, you retreat to the orc camp (and cannot re-enter Covian territory for 2 hours) Rules for creating an orc : - only warrior skills allowed - no magical skill of any kind (including resisting spells/chivalry/bushido/etc.) - armour and weapons must be made of either iron, dull copper or shadow ore And here is an additional rule, orcs can loot! - up to 250 gold at any time - bandages, food and gems - any non-exceptional craftable items - these limits also apply to the stealing skill All in all, having orcs in Cove would add an additional sense of danger and living things up a bit more in Cove. Anyone can apply as long as they are willing to dedicate a character to the cause and stick to the rules. Playing an orc can be nice to kill some dull moments if you have little else to do. It can occasionally be an event type thing (i.e. raid) but usually not much will be organized, making this a low maintenance system. Title: Re: Cove needs Orcs! Post by: Kazuo Shinrai on August 23, 2006, 03:09:06 pm One of the first comments I got when someone read this was that this has been tried before and there were not enough alts. Well, I should remind you that we could go CoRE wide with this. Anyone could like to have a character which they can log on with and blow of some steam, just some casual roleplay as an orc.
(and hey, conveniently this would have more people come to see what BoC is all about) Title: Re: Cove needs Orcs! Post by: Raiden Morana on August 23, 2006, 03:11:40 pm Sounds like an interesting concept (although i dont have space for an orc character).
Would certainly liven up gate sentries ;) Title: Re: Cove needs Orcs! Post by: Darath Mithar on August 23, 2006, 03:14:26 pm Not sure how much things have changed but:
http://cove.fantasyworld.nl/forum/index.php/topic,3850.msg37139.html#msg37139 (http://cove.fantasyworld.nl/forum/index.php/topic,3850.msg37139.html#msg37139) Title: Re: Cove needs Orcs! Post by: Kazuo Shinrai on August 23, 2006, 03:16:22 pm Pfsch, trying to steal my idea eh?!
Title: Re: Cove needs Orcs! Post by: Darath Mithar on August 23, 2006, 03:22:42 pm Just drawing attention to the comments regarding it!
Honest! Title: Re: Cove needs Orcs! Post by: Samuel West on August 23, 2006, 03:44:40 pm Tried before....
(http://img245.imageshack.us/img245/3030/darkfi4.jpg) (http://img245.imageshack.us/img245/3734/darkerjc0.jpg) Title: Re: Cove needs Orcs! Post by: Hrothgar on August 23, 2006, 04:25:04 pm Indeed, The Bloodeye Orcs were setup a while ago by yours truly with exactly those intentions. To create a more exciting life for the guardsmen and put a little danger into Covian citizenry. Unfortunately this idea recieved very little interest from members, sure there were many who wanted to fight Orcs and encounter them but too few were any interested in creating an actual Orc.
Hell as i recall only me, Oct and Shadwell were bothered to create orcs. So eventually the concept just faded away. Perhaps in the near future Command may consider reviving the Tribe, but as for now we'll have to settle for NPC's. Title: Re: Cove needs Orcs! Post by: Garak Nightchill on August 23, 2006, 10:16:33 pm I have an RP orc on Lake Superior called Bogroll, unfortunatly he's a mage (orc shaman) which kinds makes it pointless to move him over.
Always had fun playing him though. Title: Re: Cove needs Orcs! Post by: Gregor Eason on August 24, 2006, 12:26:24 pm HEY!
Don't give it away, Sendrich! *slap* ;d Title: Re: Cove needs Orcs! Post by: Devlin on August 24, 2006, 01:00:55 pm My advice is that if you want to have orcs plaguing Cove, make a separate guildstone for them. From past experience, things run from subguilds of existing guilds NEVER last longer than a week.
I don't know what the reason is for that, but I don't think you can seriously have enemies of Cove on the same guildstone. Create a new guild for the orcs, it's only 25k and will probably increase the orcs' chances of surviving longer than 2 weeks - it might be said that it's easier to start up within an existing guild, but its confusing, and I think the guildchat between orcs and humans would make the IC attacks seem a lot less credible. If you want to play orcs, my advise is to start a new guildstone and be based in the woods between Cove and Vesper - that way you can attack both of us *Grins* And the woods between Vesper and Cove will be hopefully dangerous to traverse =) Good luck with it whatever you decide to do!! Title: Re: Cove needs Orcs! Post by: Samuel West on August 24, 2006, 02:46:08 pm Bah!
Title: Re: Cove needs Orcs! Post by: John Dell on August 24, 2006, 02:54:04 pm My advice is that if you want to have orcs plaguing Cove, make a separate guildstone for them. From past experience, things run from subguilds of existing guilds NEVER last longer than a week. I don't know what the reason is for that, but I don't think you can seriously have enemies of Cove on the same guildstone. Create a new guild for the orcs, it's only 25k and will probably increase the orcs' chances of surviving longer than 2 weeks - it might be said that it's easier to start up within an existing guild, but its confusing, and I think the guildchat between orcs and humans would make the IC attacks seem a lot less credible. If you want to play orcs, my advise is to start a new guildstone and be based in the woods between Cove and Vesper - that way you can attack both of us *Grins* And the woods between Vesper and Cove will be hopefully dangerous to traverse =) Good luck with it whatever you decide to do!! I like that idea! However. Wasn't there a sub guild created for something opposing cove before? Altmere? No I don't remember, but there was something and that folded faster then you can count too.. folded but in numbers *nod* But, I'd help if I had the time. The orc sub guild on a diff stone. Title: Re: Cove needs Orcs! Post by: Hrothgar on August 24, 2006, 03:04:39 pm The other sub-guild was called "House Falconberg" or something similar.. It folded due to lack of interest...
Title: Re: Cove needs Orcs! Post by: Hrothgar on August 24, 2006, 05:11:05 pm Oh and Devlin.. do you forget the fact that BoC used to be a sub-guild of -V-.. :D
Title: Re: Cove needs Orcs! Post by: Devlin on August 24, 2006, 05:33:50 pm Quote Oh and Devlin.. do you forget the fact that BoC used to be a sub-guild of -V-.. Cheesy No I didn't forget :) That is completely different as in that case it was a similar guild to -V-, working as a sub guild within it. The Covian subdivision of -V- weren't orcs (for the most part) and weren't at war with -V- (generally) =P Title: Re: Cove needs Orcs! Post by: Conan Darkmoon on October 17, 2006, 11:59:02 pm Hey has there been any progress with this besides Snud'rud? Just curious, thanks. I would definitely be involved in roleplaying an orc for fun. ;)
Title: Re: Cove needs Orcs! Post by: Averion on October 18, 2006, 08:53:14 am Ug! I am already an Orkish...wel a quarter anyways..
You may ask Conan, Flina and Hoagie if you don't believe meh Meragh! Title: Re: Cove needs Orcs! Post by: Mela Arkay on October 18, 2006, 02:15:13 pm Hmph.I'd play an orc.
Title: Re: Cove needs Orcs! Post by: Khaelieth on October 18, 2006, 02:40:25 pm Hey has there been any progress with this besides Snud'rud? Just curious, thanks. I would definitely be involved in roleplaying an orc for fun. ;) He's said to me he'd love to play an orc, he's been trying to find somewhere to put him. Talk to him, I'm sure he won't mind stealing your stuff when you're knocked unconscious either :D |