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166  Command Boards / Mariner's Guild Head Office / Guild Rules on: December 24, 2010, 12:26:13 pm
The following sheet details the rules of the Covian Mariner's Guild.

  • The Seafaring Act is the stone upon which the guild relies and any person breaking these laws may face expulsion from the guild as well as any other legal proceedings brought upon them by the military.
  • Merchant organisations must register with the guild.
  • The hierarchy on board a ship must be followed at all times. Mutinous behaviour may be reported by your Captain and end up on your guild record, making it difficult for you to find employment.
  • Boat owners must register with the guild. Crew members are encouraged, but not obliged.
  • Boat owners must permit lawful searches of their ship and cargo.

Contracts may be submitted by anyone, and are divided into three categories:

Open: Any registered boat owner may assemble a crew and fulfil this contract.
Ongoing: This is the same as an open contract and by its nature must be met regularly.
Private: This contract is of high importance and is restricted to registered merchants.
167  Command Boards / Mariner's Guild Head Office / [RTR] (OOC) The Covian Mariner's Guild on: December 24, 2010, 12:22:13 pm
Hi all,

The Covian Mariner's guild is something we hope will cook up interest in the seafaring aspects of Cove and UO, especially now that there is improved sea travel and sea based content. There is a lot that can be done with it, and it hasn't been planned out 100%, so please post any comments or suggestions here.

Cheers.
 - Hoagie
168  Command Boards / Mariner's Guild Head Office / Company Registration on: December 24, 2010, 12:17:59 pm
Covians wishing to import and export large quantities of goods for sale must register their merchant company with the guild. Applications will then be processed, and if successful the merchant will receive authorisation to transport their goods using ships from Cove docks*.

Application Form
Company Owner**:
Ship Captain:
First Mate:
Crew 1:
Crew 2:

*Note that small vessels may still be used to transport goods, but Companies may wish to register to receive benefits such as exemption from search, organised military escort, etc.
**The Company owner may also be the ship captain or first mate.
169  Command Boards / Mariner's Guild Head Office / Welcome to the Covian Mariner's Guild on: December 24, 2010, 12:06:02 pm

All boat owners are required to become members of the guild. A small 50 gold processing fee is required, upon which you will become a fully fledged member with a support network of other sailors and traders.

Ahoy there! There is a lot of money to be made on the water and beyond, and this organisation is in place to help coordinate and support Covians in their endeavours. From the lowly fisherman to the silk clothed merchant, there is a place in the guild and a support network allowing you to connect with other seafarers and arrange your next profitable expedition.

As with any organisation, there are rules and any breach of these rules will be met with consequences damaging to your ability to use Cove's waters. By becoming a member of the guild you agree to follow the guild's rules.
170  Command Boards / Mariner's Guild Head Office / Membership Roster on: December 24, 2010, 12:01:17 pm
A large tome lies open on the desk, a quill next to it.

Guild Staff:
Guild Chairman: Mr. Campbell

Guild Members:
The Military
     Ship rights:
          Military grade ships and ship weaponry. Inshore anchorage permitted.
Willy Bugle
     Ship rights:
          A rowboat and not permitted to enter the office again. Inshore anchorage permitted.
The Green Goblin & Staff
     Ship rights:
          Company-owned, large, lightly armed cargo vessel. Deep water anchorage only.
Raven
     Ship rights:
          Small, unarmed fishing vessel. Inshore anchorage permitted.


Submit applications here.
171  In Character Boards / In Character Board / The Covian Mariner's Guild on: December 24, 2010, 11:52:08 am
The official notice is prefaced by a letter from Steward Leso Varen.

Dear Covians,

In order to prevent lawlessness on the seas, encourage trade and secure Covian investments overseas, all Covian seafaring matters are being deferred to a new water authority, the Covian Mariner's Guild. It is with this change that Covian trade is placed more in the hands of self-determining citizens and out of the watchful eye of the military, who must spend what time they have protecting Cove itself. The Covian Mariner's Guild will be the ultimate seafaring authority in all matters not in breach of the laws of Cove. Please refer all queries to the Covian Mariner Guild's head office.

Yours,
Leso Varen




(OOC: Click to enter)

172  In Character Boards / In Character Board / Re: Found: Head, Missing: Body on: December 24, 2010, 01:42:41 am
Weeks ago!? In that case, I retract my request for increased patrols and submit a request for increased cleaning.

~ TA
173  OOC Boards / OOC Board / Re: The Green Goblin on: December 24, 2010, 01:38:56 am
Hurrah! I'll come take a peek one day soon.  Tongue
174  OOC Boards / OOC Board / Re: Remember When..... on: December 23, 2010, 05:03:31 am
Nice. Grin

Not currently on my own pc, so my picture collection is elsewhere, but keep them coming!
175  In Character Boards / In Character Board / Found: Head, Missing: Body on: December 23, 2010, 03:48:40 am
A vile act has taken place! Murder is afoot! Someone has killed this man. The whereabouts of his body is currently unknown. I suggest that efforts are taken to step up patrols in the area until the culprit is found.


Any witnesses please see yourselves to the nearest guardsman available.

~ Thomas Aylmer
176  OOC Boards / OOC Board / Re: An old Face!! on: November 28, 2010, 12:07:06 pm
I'm also available on ICQ now and then at various points during the day. Feel free to discuss anything with me! *Feels special for being remembered.*
177  OOC Boards / OOC Board / Re: Expansion Roll Call! on: November 01, 2010, 11:13:34 am
Me and 'Fred have it!
178  Element boards / Citizen Task Board / Re: Ammunition for the Fleet on: October 30, 2010, 04:14:08 pm
Shillings awarded: 66
179  Element boards / Citizen Task Board / Ammunition for the Fleet on: October 25, 2010, 06:47:10 pm
The Covian Flagship stands proud in the harbour. However, its guns ring silent, for we lack the required materials to load and fire them.

The army requires:

Heavy cannon balls - 8 shillings per 50 balls.
Heavy grapeshot - 10 shillings per 50 shot.
Fuse cords - 5 shillings per 10 fuses.
Matches - 5 shillings per 10 matches.
*The fleet requires a large supply of these, and will pay for as much as can be provided until stated otherwise.

Swab x 15 - 15 shillings
Ramrod x 15 - 15 shillings


Due to the nature of these goods, they must be delivered directly to a member of Covian Military Command. Extra shillings will be awarded for a quality report.
180  In Character Boards / The Covian Tome of Law / Covian Law on: October 25, 2010, 06:28:58 pm

MINOR CRIMES

* Littering - Punishable by collecting the litter, and a fine of 100 gold.
* Brawling - Punishable by jailing for 10 minutes.
* Public Intoxication - Punishable by jailing until sober, confiscation of alcohol, and a fine of 100 gold upon release.
* Indecent Exposure - Punishable by being ordered to cover-up appropriately, or removal from the area.
* Possession of Illegal Items (Nightshade, Necromancy Books, etc) - Punishable by confiscation of said item(s) and a fine of 200 gold.
* Smuggling - Punishable by confiscation of said item(s) and removal from the area.
* Premarital Sex - Punishable by Church branding.
* Prostitution - Punishable by Church branding.
* Refusal to Obey Authority - Punishable by knocking after warning a second time with weapons drawn and presuming a battle stance.


MAJOR CRIMES

* Bribery - Punishable by jailing for 30 minutes.
* Blackmail (Extortion through means of threats or violence) - Punishable by jailing for 30 minutes and no less than 10 lashes.
* Burglary/Trespassing/Mugging/Theft - Punishable by jailing for 30 minutes, no less than 10 lashes, and a fine of six times the stolen items worth (if applicable).
* Infiltration (Intentional spying on military operations) - Punishable by jailing for 30 minutes, branding, and removal from the area. Trial may occur.
* Banditry/Highway Activities/Kidnapping/Slavery - Punishable by jailing for 30 minutes, no less than 15 lashes, and removal from the area. Trial may occur.
* Piracy (Unlawful acts committed at sea) - Punishable by trial.
* Common Assault (Assault upon a member of the public) - Punishable by jailing for 30 minutes, no less than 20 lashes, and removal from the area.
* Assault on a Guardsman - Punishable by knocking, jailing for 30 minutes, no less than 20 lashes, and removal from the area.
* Manslaughter (Death caused by accident or in self-defence) - Punishable by trial.


SEVERE CRIMES

* Wytchcraft - Punishable by Church trial.
* Assault on an Officer/Official - Punishable by trial.
* Assault on a Clergyman - Punishable by Church trial.
* Attempted Murder - Punishable by trial.
* Murder - Punishable by trial.
* Treason (Publically defacing the Baron, or going absent without leave) - Punishable by trial.
* Heresy (Publically defacing anything associated with the Church) - Punishable by Church trial.


OTHER CRIMES

* Conspiracy (Being revealed to be conspiring to commit crime) - Punishable by the punishment listed for the crime which was being conspired to commit.
* Aiding and Abetting (Perverting the cause of justice via providing incorrect information, or being known to have assisted a criminal in any way) - Punishable by the same punishment offered to the criminal the individual was assisting.
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