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1  OOC Boards / OOC Board / Core Forums on: September 21, 2006, 08:41:22 am
Anyone able to access them, and if not know why they cant be?
2  OOC Boards / OOC Board / Re: To Go To war or Not on: January 27, 2006, 06:45:10 pm
Didn't get to finish the idea, had to leave work Smiley. so posted and ran. to finish off...

Was going to say. Calculating points system in Uo is pointless. How can you know if member a is worth 15 points and member b is 30 etc.

Only way to do it, that i can see is do it like Pbm. divide the whole world into grids. With key points in the grids, ( not necessarily the same size)

Have a day and time for the invasion. other days just normal activities.  On invasion day, have your whole army set to do things, lets use Grd as an example. 
They could have some men guarding stonehold, a few out doing other duties and rest in the invasion force.  then cove would have to have men defend against this invasion force or launching an attack on minoc, or assisting vesper in something etc.  You have a limited resource, the men.  and have to plan where to put them.


Also if siegeing a city, the city should start off with say 100 food, 100 wood 100 iron.  Each day of the siege will reduce this number down.  With the mine they get more ore, as long as they still hold the Mine.  But with the food and ore, they will need to get it supplied.  So there have to be a navy blockade also to stop, merchants resupplying.  Maybe pirates will attack these merchants.  Maybe vesper merchants will actually be providing the supplies cause they love money more than honor ( spelt that on to show the uo virtue).

question for you.  If thinking which city which resource, what would your idea be.

Minoc and cove = ore
Yew = wood and leather
Trinsic = sand = potion bottles
vesper = coinage most likely
3  OOC Boards / OOC Board / Re: To Go To war or Not on: January 27, 2006, 04:59:41 pm
Okay will try to see if can do some input

I played some warhammer campaigns.  And they are built on the terms of ( hard to draw this but will try)

event a
army 1 fights army 2

result of event
overwhelming win by army 1 leads to event b
win for army 1 leads to event c
win for army 2 leads to event d
overwhelming win for army 2 leads to event e

Now the armies would have to be even, and i don't mean in men.  Like warhammer have points to play with, and costs for abilities.

elite archer (highly skiled)100 points is worth more than an archer (non gm) 50 points

to use potions, charge 10 points per man per potion
10 arrows cost 10 per man
weapon cost per weapon type
armour cost per man

so a 1000 point battle one army could have
9 elite archers (900) with 10 arrows (90) each and one have a healing potion (10)

Also a defending force should get benefits for this, maybe 1 exploding potion for each man, like a cannon barrage (think right word)

Problem with uo is getting people on at a certain time, so to calculate an army would have to be spur of the moment.


Also you have to note who was at which combat, eg if cove and vesper attacked from the south them units couldn't be used in the northwest, as they would be holding the south still.  If they were moved from the south to help in the NW battle, it should be noted that the southern force was weakened.
4  OOC Boards / OOC Board / Re: To Go To war or Not on: January 26, 2006, 10:11:49 am
Well nice idea.  But its too complex.


You have to calculate the current locations of the various armies, and their alliances to others.

With Grd moving East, it be more likely they will besiege Cove. LB is holding Minoc. Vesper is off in Lakeshire. Trinsic was saving their Duke, no idea what they up to now.

And these are the guilds of goodness.  Who knows what the guilds of evil are up to.
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