Welcome,
Guest
. Please
login
or
register
.
December 27, 2024, 07:44:55 am
News:
Join us on
Discord!
If you're having trouble with the invite link, contact Armitage Shanks#7063
Welcome to Cove
OOC Boards
OOC Board
(Moderators:
Kelly Sanderson
,
Hoagie
)
RP specifics
« previous
next »
Pages:
[
1
]
Author
Topic: RP specifics (Read 2781 times)
Marcus Kobra
Regular Grenadier
Cove Command
Covian Legend
Karma: +27/-20
Posts: 1261
"Death is certain, When is up to your Medic."
RP specifics
«
on:
February 03, 2007, 04:05:19 am »
Hmmm it seems I can't find were it is listed the authorized gear taht may be worn during RP. what mods or enhancments are permitted for jewelry armor and weapons specifically interests me. I know that many mods on these items would not be aloud so i figure it would be simpler if someone directed me to waht IS aloud.
Thank
V/R Dyril Morvain
Logged
The Lord hath created medicines out of the earth; and he that is wise will not abhor them.
Amy Marsteller
Guest
Re: RP specifics
«
Reply #1 on:
February 03, 2007, 04:45:25 am »
I think all is allowed is 35% Damage Increase on weapons, and luck on player made leather armour (I think) basically, nothing from monster loot, or enhanced items.
Logged
Vince Valentine
Cove Command
Covian Guardsman
Covian Legend
Karma: +39/-6
Posts: 1127
Carl Hammond - Detective
Re: RP specifics
«
Reply #2 on:
February 03, 2007, 08:30:37 am »
No magical items of any kind whatsoever mate.
Gm crafted armour/weapons only.
Bows that are made of regular wood only
Logged
Samuel West
Regular
Covian Guardsman
Covian Legend
Karma: +12/-12
Posts: 1259
Beasting will continue untill morale improves!
Re: RP specifics
«
Reply #3 on:
February 03, 2007, 04:17:29 pm »
GM made goods most not use runic hammers, sew kits or other such tools.....
I think... could be wrong though
Logged
Moraine DiGoraz
Banned for excessive profanity.
Citizen of Cove
Covian Veteran
Karma: +22/-35
Posts: 380
Unlike cool Covians I am banned for being an idiot
Re: RP specifics
«
Reply #4 on:
February 03, 2007, 11:18:19 pm »
This list is a compilation of what generally is allowed according to my own experience.
It is also the result of a comparison between the rules and available equipment.
Jewelry
- only mod allowed is nightsight
Weapons
- durability mods and a maximum of 35% damage increase
Armour
- mage armour, self-repair, resists may not exceed that of the material used + exceptional bonus, no other mods (best stick to Gm crafted armour)
Shields - no mods other than resists (legacy shields sometimes have a total of 5% higher resist, they generally are allowed)
Wands - not allowed, with the exception of the fireworks wand
Ethereal Mounts - not allowed, never, not in any case, ever!
Darkglow / Luminescent fungus potions - not allowed
Orange petals (plant resource) - allowed but VERY much frowned upon
Enhanced bandages - allowed
Bone armour - allowed although the helmet may only be used by undead (skeleton) characters
Daemon bone armour - allowed although the helmet may only be worn by gargoyle characters, I reckon this would be subject to change when SA comes out
Potions :
Nightsight, greater strength/agility/cure/heal & total refresh - allowed
Lesser/normal poison - allowed if you have 70 or more poisoning skill
Greater poison - allowed if you have 80 or more poisoning skill (as you must be able to apply the poison yourself)
Deadly/Lethal poison - allowed if you are a CoRE approved assassin on an official assignment
Explosion - allowed if you have GM alchemy
Invisibility/Conflagration/Mass Confusion - allowed
Firebombs - allowed
When crafting items, keep in mind that you only use GM made or NPC bought tools.
That's the list, I think.
Logged
Hur hur!
http://img516.imageshack.us/img516/7517/noobru6.jpg
Garak Nightchill
The Light Company
Covian Legend
Karma: +8/-18
Posts: 1111
Re: RP specifics
«
Reply #5 on:
February 04, 2007, 12:36:41 am »
Where can info be found on the CoRE poison rules? I've 70 poison on a char and can apply greater poison myself. Under the new ruleset I don't see any restrictions other than applying it yourself. Which is needed anyway by weapons other than shuriken (which require ninjitsu anyway).
Logged
userjosh5368
Guest
Re: RP specifics
«
Reply #6 on:
February 04, 2007, 01:06:10 am »
Enchanced items depending on what they give for instance an anti-curse shield which has lower requiremnts is just like having a golden or dull copper shiled with better resists
Logged
Marcus Kobra
Regular Grenadier
Cove Command
Covian Legend
Karma: +27/-20
Posts: 1261
"Death is certain, When is up to your Medic."
Re: RP specifics
«
Reply #7 on:
February 04, 2007, 04:22:06 am »
Wow thanks for the help... *is off to find a suitable waepon for his alt.*
Logged
The Lord hath created medicines out of the earth; and he that is wise will not abhor them.
John Dell
Covian Guardsman
Covian Legend
Karma: +42/-45
Posts: 2881
Re: RP specifics
«
Reply #8 on:
February 04, 2007, 01:06:01 pm »
Quote from: Garak Nightchill on February 04, 2007, 12:36:41 am
Where can info be found on the CoRE poison rules? I've 70 poison on a char and can apply greater poison myself. Under the new ruleset I don't see any restrictions other than applying it yourself. Which is needed anyway by weapons other than shuriken (which require ninjitsu anyway).
Just follow the rules that BoC agreed on with the community. And unless we have our own rules in BoC which disallows it, then don't. But as far as I'm concerned, along with the community rules the blanks and loop holes left in there can be used freely.
Logged
"Technological progress is like an axe in the hands of a pathological criminal."
Oct sayeth (19:47):
We need more Swedes.
Oct sayeth (19:47):
"I was stabbed."
Oct sayeth (19:47):
"But I will hold this in and carry on."
First Story --->
Second story --->
Third Story --->
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
In Character Boards
-----------------------------
=> Baronship Announcements
===> Old Announcements
=> In Character Board
===> The Covian Tome of Law
=> Events Board
===> Old Events
===> Tournament Archives
=> Character Profiles
-----------------------------
Guardsman Boards
-----------------------------
=> Grenadier Board
=> Light Company Board
===> The Map Folder
===> Scout Archives
=> Arcanist Board
=> Guardsman Duties
===> Completed Guardsman Duties
===> Recruit Duties
===> Watchman Duties
===> Junior Duties
===> Regular Duties
===> Senior Duties
-----------------------------
Element boards
-----------------------------
=> Citizen Board
===> Citizen Administration Board
===> Citizen Task Board
=====> Completed Citizen Tasks
=> The Church
===> Administration: The Church
=====> Administration: Old Profiles
-----------------------------
OOC Boards
-----------------------------
=> OOC Board
=> Scribe's Trove
-----------------------------
Command Boards
-----------------------------
===> The Seraphim Brewery
===> Citizen Announcements Board
===> The Thieves' Council
=====> Criminal Tasks
=====> Criminal administration
=====> Thieves' Den
===> Mariner's Guild Head Office
===> The Twilight Legion
=====> TL Administration
===> The Company
=====> Company Notices
=====> Company Annals
===> Dragoon Board
===> Church Board
=======> Heretic Board
===> Arkay's Archery Guild
=====> Completed Assignments and Classes
===> Covian Navy
===> Covian Boxing League
===> Completed Militia Duties
===> The Chronicles of Kahn
===> Task Board
=====> Completed Tasks
===> Archived Citizens Posts
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.16
|
SMF © 2011, Simple Machines
Loading...