Preface.As the raiders approached the settlement they laughed scornfully at the townsfolk gathering outside the gates armed only with farming tools. Excitement roared within Karnack as he anticipated the slaughter and the ravaging to come.
He gave the order to attack and the raiders hurled themselves into a headlong charge. The fighting was brutal but surprisingly even. The townsfolk seemed more organised than his last raid. As Karnack dismissed the faintest glimmer of doubt from his mind a group of darkly clad warriors smashed into his force's flank, like a hammer breaking glass.
The tide had turned and Karnack's lust had been replaced by fear as his men broke. He threw off his helm to hear over the din of battle and his fear was in turn replaced by dread. 'For The Company and for Cove!' Something knocked him from his feet. Unable to move all he could see was the sky fading into darkness as he lay with a throwing axe jutting from his skull and The Company had won another battle.* * * * * * * * * *
The Company ~ An Introduction.The Company is a highly trained, highly disciplined, specialised mercenary unit made up from the remnants of the Grand Covian Army and those warriors from around the lands who seek to leave their pasts behind.
The Company performs a variety of duties, including bounty hunting, training local militias, assassinations, raids, kidnapping, patrolling and honour guarding. Whether the employer is an individual, organisation or town, as long as the money is there, chances are The Company is up for the job.
However The Company fights with honour and bravery, it is not a collection of brigands and sell-swords. If you have a problem with roaming orcs, bandits or undead, or perhaps that bully who covets your daughter or unscrupulous landlord looking to turf your family out onto the streets, we're for hire, for the right price.
Though if you think you can send us on a suicide mission or trick us into attacking a peaceful settlement then think again. You might just wake up dead yourself.
The Company is fiercely loyal to it's Commander and each member treats their fellows as a brother irrespective or personal likes or dislikes. The Company's patron is Baron Octiovus and the free town of Cove is it's home. When not away on jobs The Company's mercenaries can be seen patrolling or posting sentries around the town to keep it's inhabitants free from harm or training to hone their skills and teamwork.
When off duty the mercenaries are usually shooting dice and relaxing in the Memorial Square or blowing off some steam at the Green Goblin tavern. The Company works hard but likes to play hard too.
Company members come in all shapes and sizes, from the hard nosed to the mysterious. Although the typical mercenary is indifferent to fighting, he or she is not evil. They'll gladly fight and defend their employer but will not actively seek a conflict to become involved in.
The Company will not ally itself with any dark powers or evil races
(Undead or orcs, etc.). Cove is an Avatarian town after all. The Company's mercenaries will fight for gold, but not when it's obvious that they are being employed by a darker power. They won't fight for evil... But they may fight for the lesser of two evils. The Company will also never accept a contract against it's patron Baron Octiovus or one that would threaten their home town of Cove.
It is expected that rank structure be respected at all times, any mercenaries who step out of line are often harshly dealt with. A lack of discipline can place the entire Company in danger and will not be tolerated. Those wishing to join The Company must complete any
"unfinished business" before joining. Anyone bringing their
"troubles" with them to The Company's door may find themselves expelled or worse.