Ah Sergio!
I remember ye from the other night in the tavern. Yer name suggests ye should be a Trinsican silk shirt salesman but it seems ye've been executin' yer duties well and have impressed on yer way ter the rank of Junior Guardsman. Well... Let's see if yer have what it takes ter impress me and those that would have ye in the Light Company eh?
Here are your trials...* * * * * * * *
Task One.
The first task for all potential Scouts is to obtain the Magical Flute. It's a symbol of the Scouts and has been used as a cummunication device since the formation of the Light Company and before that by the woodsmen and rangers of the Shire.
To obtain the flute you must seek out the old hag that dwells in a hovel in the southern woods of Yew. She will set you on your way in the quest for this mystical instrument.
I want a full report pinned below detailing your successful completion of this mission.* * * * * * * *
Task Two.This task is twofold. The saying goes that you keep your friends close and your enemies even closer. Well, who knows which categories our neighbours in Vesper and Yew fall into these days but one thing is for certain, we need up to date intelligence on their troop strength, military outposts and whether or not there's any whispers of upcoming aggression.
You will don a suitable disguise
(a different one for each part of the mission), venture into both Yew and Vesper at a time of day when their numbers should be strongest and you will note down their overall strength, divisional strength
(i.e. How many Waywatchers or Warlocks etc.) and the condition of their military outposts and activities. We need to know if our neighbours are gearing up for anything.
I must remind you Junior to don a believable disguise and also prepare a believable background in case you are questionned or even imprisoned. Needless to say, if you are foolish enough to be captured whilst carrying out this mission the Baronship will deny all knowledge of your existence.
We don't want any diplomatic incidents now do we Junior?
I want a full report pinned below detailing these missions.* * * * * * * *
Task three.You are to lead a mission, taking at least three other shadow walkers
(Scouts and unsquadded stealthers) with you, to the location of your choice and using the Light Company's famed hit, run, hide, hit tactics, you will assassiante a balron and get your men and women safely home.
I want a full report inclusing a sketch of the slain balron.
Good luck Junior. Let's see if you have what it takes to follow in the footsteps of the Valiros, Althalus and Arkays of the world eh?*signed*
Raiden Morana,
Exploring Officer, Baronship of Cove.