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Dormack Shander
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« on: August 18, 2005, 06:27:08 pm »

Written by: Deckeond

For those who can run trainings right now, here's a few ideas.

Basically about training you can agree with me or you can be wrong.

Training needs to be somewhat categorized, in terms of what its dealing with.

So here's the break down of how it should be college course style
Each portion will have Theory and practice sections


Basic game skills
Movement
Targeting
Entering Combat
Character Templates

Intermediate game skills
In-Game Macros
Game mechanics utilization
UOAssist (optional but recommended)

Advanced game skills
Combined Macros Uo Assist and UOA
Complex Macros UO
UOA recordable macros
Spellcasting -> Timing, Queueing, Targeting, and chaining

Magery
Spells, cast times, effect times, and effects.
Spell usage: Combos, Suitability
Magery as Combat skill (Battle Mage training)
Combat Support as Mage

Dexers
Combat Support as Dexer
Using Parry Dexer
Using Pally Dexer
Using Nox Dexer
Ranged Dexer

Necros
Spells, cast times, effect times, and effects.

 Group Fighting
Implementing a Gank - Dropping em fast and dirty
Surviving ganks , Walking out alive, making sure your guildie follows you out alive.
Guerilla Warfare: Strike Teams, Pairing

Alot of these will intersect but the more effective people can be alone the less dependent on the group.
At the same time the more effective the support character the stronger the group and the more damage we can do.








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