Dormack Shander
Guest Of Cove
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Posts: 17
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« on: August 18, 2005, 06:27:08 pm » |
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Written by: Deckeond
For those who can run trainings right now, here's a few ideas.
Basically about training you can agree with me or you can be wrong.
Training needs to be somewhat categorized, in terms of what its dealing with.
So here's the break down of how it should be college course style Each portion will have Theory and practice sections
Basic game skills Movement Targeting Entering Combat Character Templates
Intermediate game skills In-Game Macros Game mechanics utilization UOAssist (optional but recommended)
Advanced game skills Combined Macros Uo Assist and UOA Complex Macros UO UOA recordable macros Spellcasting -> Timing, Queueing, Targeting, and chaining
Magery Spells, cast times, effect times, and effects. Spell usage: Combos, Suitability Magery as Combat skill (Battle Mage training) Combat Support as Mage
Dexers Combat Support as Dexer Using Parry Dexer Using Pally Dexer Using Nox Dexer Ranged Dexer
Necros Spells, cast times, effect times, and effects.
Group Fighting Implementing a Gank - Dropping em fast and dirty Surviving ganks , Walking out alive, making sure your guildie follows you out alive. Guerilla Warfare: Strike Teams, Pairing
Alot of these will intersect but the more effective people can be alone the less dependent on the group. At the same time the more effective the support character the stronger the group and the more damage we can do.
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