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Author Topic: Grd's "Laws of War"  (Read 2001 times)
Gregor Eason
Guest
« on: November 06, 2005, 02:40:01 pm »

Greetings all!
Seems the Guardsmen Militia of Yew (Grd) are operating under their own "Laws of War", similar to the old CoY system.
Basically, Grd may utilise these Laws when in battle with us (if they ever do turncoat, or us on them).

However, Cove will NOT be abiding by these Laws for the time being, but WILL accept them. So in other words, if ye see a Yew guardsman charging at you on a horse, nay start ranting.

Here are the Laws. I have only noted down those which stray from our current RoE (Rules of Engagement), the CoRE RoE.
Quote
Laws of War
The Laws of War dictate only how your members must act towards other roleplay guilds that have agreed to the follow this set of guidelines.

General
* If you die, get resurrected and return to your corpse. As soon as you reach it, hide, loot your remaining gear and then get away from the battle scene. No talking! Not even a comment on rules, fairness, mud etc. Avoid being seen as much as possible. You're currently a casualty of war.
* You may chose to be taken prisoner, however if you do not wish to be taken captive you must vacate the area immediately.

Looting & stealing
For each encounter, things lootable and stealable are limited to:
* Up to 500 gold and any number of gems
* Bandages, food and potions
* Reagents and scrolls

Mounts
* Each guild may field two riders in a battle at any one time.
* If you are dismounted during a battle, you may not remount.
* Mages may not ride a horse.
* Ethereal mounts are not permitted.

Any queries, concerns, contact me.

Commander Eason,
Cove Militia & Baronship Council
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