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Author Topic: Citizen's Millitia  (Read 6839 times)
Bayne
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« on: January 25, 2006, 05:35:09 pm »

As most people probably know the citizenship of Cove was dealt a hefty blow recently with Banedon leaving. In a bid to try and revive the Citizenship of Cove further than just alt crafters, i'm currently talking with Erik about having Mikael (Noble Citizen of Cove) start up a citizen's millitia.

Nothing is set in stone as of yet, i'm just trying to gather some ideas together and gauge how much interest there is for such a millitia within the current citizenship so I know how much recruiting is to be done.

The basis of this millitia, as with any is a fighting force recruited from the ranks of Cove's citizens. Farmers, fishermen, lumberjacks, shopkeepers, nobles, peasants, anybody fit and able, recruited and given brief training to aid the main rank and file of the Covian army, mainly in the defence of Cove itself though perhaps in other situations.

Unlike the main Covian army however this millitia won't just be a fighting unit. They'll be expected to use all their skills from past occupations (crafting etc.) to aid the general economy of Cove. If you've heard of real life units such as the British Territorial Army it will be like that; a part time version of the main Army. Tasks such as hunts and battles would only take up part of the millitia's duties.

Specific details such as uniform are still being worked on though my initial idea is to have only the brown kilt, sash and boots as set parts of the uniform with the rest depending on the character's actual background. For instance a Noble's son enlisting into the millitia to aid Cove would probably have been gifted much better equipment (plate mail, well made swords etc.) than the lowly peasant farmer's son, signing up with his dad's old set of rusty ringmail and pitchfork.

This is still in the initial stages of course but please post below if you have a character in the citizenship and would be interested in joining the millitia if and when it is set up along with any useful ideas you might have. My icq is 212590659 if you have any comments or queries.

Many thanks.
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Gregor Eason
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« Reply #1 on: January 25, 2006, 05:52:40 pm »

Mwahah. Fish and chips TA!
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Delcarakdur
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« Reply #2 on: January 25, 2006, 05:54:34 pm »

That's actually an excellent idea Bayne! Don't hesitate to ask me if you need any help!
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Samuel West
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« Reply #3 on: January 25, 2006, 06:33:56 pm »

COOL Siggy!!!
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Delcarakdur
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« Reply #4 on: January 25, 2006, 08:14:23 pm »

Stay on topic Thomas, we have the off-topic board for staying off topic Wink
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Drachir
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« Reply #5 on: January 25, 2006, 10:49:26 pm »

I still think we've got to consider the roleplay here. Of course a person can fight with a citizen character, but think about it, a peasant born into a poverty striken family, the only work they know is farming and that's all they've ever known, probably not the strongest grape in the bunch so from an roleplay angle, a citizen couldn't even think of fighting, let alone want to.

I understand that being a citizen is pretty tedious especially if there's no PvP, which essentially is what this game is all about, but I always see citizens as annoying children. They are so innocent and so unaware of the shere force of a fighter, that they can be the most annoying person in the world, and get away with it (for example my old citizen character Delsa Wineblotch who, if you've roleplayed around her, you will know she is a pain in the backside Wink ) so a great thing to do is walk into allied towns and just annoy people, perhaps a barman gets frustrated at your constant giggling and chases you out of the tavern with a dagger, which would be kind've PvP.

On a further note, I am not suggesting you actually go and piss people off, because that's how wars get started.

In conclusion, if we were to vote on this type of thing, I'd have to vote nay. Its defiintely in the nature of a citizen, especially a noble as Mikael, to fight.
« Last Edit: January 25, 2006, 10:51:35 pm by Drachir » Logged

Khaelieth
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« Reply #6 on: January 25, 2006, 11:07:09 pm »

Exactly, just look at Khae. Khae would never touch a scythe to mow down barley, he'd blast it to pieces with spells. My alt, Declan Innes, those few who have met him, will see that trying to be an engineer and hauling guardsmen out to teach them how to build fortifications, can be quite amusing. Carfuffle Goldilocks, anyone?
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Bayne
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« Reply #7 on: January 26, 2006, 11:43:13 am »

That's exactly my point as well, to begin with this millitia would have no idea how to fight as an organised unit. They might have some brief sword duelling training if they were the son of a noble or perhaps some small skill with a dagger if they were a cut throat from the gutters. Yet to be able to fight as a professional unit they would need drill training! Toughening up to the point where they would no longer be just a rabble armed with pitchforks but a formiddable unit, able to fulfill a multitude of battlefield tasks to aid the main Covian Army as well as having the skills to do a variety of off battlefield tasks such as build camps, fortifications, gather resources, run shops etc.

Drachir you were obviously not here when Mikael used to be in the guild but let's just say he hasn't been a noble forever. He has been with Cove through the majority of its nastier wars, first battling alongside the Covian Millitia (as it was back then) as part of the church, ridding the town of the Kaldorian Incursion. He battled Trinsic over their drow acceptance. He lead the forces of the church alongside the Millitias of Cove and Vesper during the invasion of Yew. He left Cove briefly after Hugo ordered him to march on a Holy War that turned out to be a betrayal which caused him to renounce Hugo and the Church. Only recently has he set up a household within Cove and become a Noble of sorts though this has not stopped him rising to arms with the recent Yew attacks on the barracks in which he has helped the new Army drive back the Guard Millitia.
So as you see, quite the veteran and quite the experience to lead a millitia built from the Citizenship. This can work and I intend to make it work, even if none of the current citizenship wish to join and I have to recruit it from scratch.

And Khaelith, this millitia will be much more accepting than the main army. Pretty much anyone would be able to join up (barring the obvious such as Undead, orcs etc.) but the lowest of the low, for example perhaps your character might be a brigand or a cut throat, signing up with the millitia to avoid a lengthy jail sentence. Magi would be accepted as would the peasant born into poverty with no clue how to fight as Drachir said.

Anyway enough of that, i'll contact some people over icq, try and get some recruiting done. Once i've got a small amount of people interested at least i'll start putting things into motion.
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Ben Radau
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« Reply #8 on: January 26, 2006, 01:11:44 pm »

We have to avoid the Militia becoming nothing else but another branch of the army. What about NO trainings of the so called militia, and no special sign, for everyone knows eachother. But when the town itself is under attack the citizens can also take weapons and fill the ranks on the town walls. To make it even more fun - so might say daring - no ordinary citizen should be allowed to have fighting skills..... of course a retired soldier might have at least some, but not 10 legendary warriors destryoing a whole army, that should do the army on its own :c)
This force could be implemented in the possible plot of the big war discussed in another thread somewhere here, when we say Cove gets under siege :c)
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Bayne
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« Reply #9 on: January 26, 2006, 01:33:20 pm »

Here are some initial ideas of possible characters and their uniforms for the millitia. Erik's guidelines to me were to make the citizen's millitia look like part of the Covian force yet different from the main army which is why I have kept the only set parts of the uniform as the brown kilt, boots and sash.


An initial look for Mikael the millitia commander. His expensive armour and weaponry show off his nobility whilst the kilt, sash etc. still make him look like part of the rank and file. I may look for another character of high birth to hold a second in command position, perhaps a Drill Sergeant of some sort.


This would be an example of a character joining the millitia from poverty; a farmer's son. He would have donned his father's old, rusty ringmail, armed his pitchfork and set out to aid Cove in this time of war. Along with the basic combat skills this character might possess skills of herding, animal lore or veterinary due to him being the son of a farmer. Just an idea.

As you can see my aim is to leave most of the character design up to the player, they will need to think about their character and what role he/she had in their lives before joining the millitia and how they can apply that to their new position in the millitia and also to what sort of traits their char would share and what look they would have (equipment, armour etc.) Time to get creative!
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Bayne
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« Reply #10 on: January 26, 2006, 01:42:43 pm »

Ben that's why I am saying that battles and hunts will only be a part of the duties of this millitia. They will be like an emergency force in times of war and extreme danger to help the overstretched lines of the main army but in between these times their role will be to help the general economy of Cove, performing tasks such as resource gathering, crafting, shop keeping, construction, farming, fishing and so on.

Hopefully I can soon get the Citizen boards back up and running, just waiting to speak to Erik.
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Arma Renox
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« Reply #11 on: January 26, 2006, 01:54:25 pm »

I was speaking to Erik along a similar theme just the other day.

When reading about the changes to the militia, specificaly the addition of an Engineer, I got slightly the wrong idea and created a character. This character is a lumberjack carpenter, but with swords, anatomy, tactics etc. The idea was that if an engineer was going to the front lines to set up a defense (crates etc) that he would be required to stick around and help defend it.

I like the idea Bayne. People are dismissing it as "oh the citizens wouldn't fight" etc. Not all citizens would fight, granted.
But we're talking roleplay. Some one who already owns a citizen character isn't going to put them in this little militia if they're a farmer. In the same way we rely on players in the main army, from recruits to grenadiers, to RP properly and appropriately, the same applies to citizens.
Most citizen characters are alts of guardsmen anyway, so if it came down to a big fight I know who I'd rather log in with! The idea simply is that citizens are allowed a broader variety of the RP experience, something to toy with.

My suggestion would be that ranks such as Engineers etc be used as support staff for the militia with the option to fight if required. They do not have a rank, and cannot give orders, more like requests. They're respected rather than obeyed. It would be up to the player to choose whether to use these characters in a battle or not, the same way that a citizen would choose to engage in battle of their own free will.
Creating these support divisions allows for a broader scope of RP for players to enjoy. It doesn't have to be a big unit. But it also adds to the fun: a normal patrol to the orc fort with an Engineer along could result in making a barricade inside or close to a spawn and trying to hold out for a certain period of time.

Remember simply that giving citizens the option to engage in combat doesn't mean that they will. Again, it's up to the player to behave in character, as is anything involving RP.
« Last Edit: January 26, 2006, 01:56:00 pm by Geit Arma » Logged

Bayne
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« Reply #12 on: January 26, 2006, 02:10:47 pm »

You're right Geit, some of the characters (such as crafters etc.) who are not at all skilled in combat could still be in the citizen's millitia, take part in all the training and duties and yet when battle calls they would be excused from all the fighting because that wouldn't be their role. For example a smith with absolutely no combat skills would go around before a battle ensuring the armour and weapons of the fighting millitia and the main army itself were all in tact and battle ready before retreating to his forge. Of course I would prefer for each member of the millitia to have some combat training but I'm leaving the choices all open to the player of each character.

As for your engineer, his combined crafting and combat skills would make him an ideal member of the millitia, especially considering fortification building is one of the roles I want the millitia to have. Get in touch and we can talk more about it Smiley
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Drachir
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« Reply #13 on: January 26, 2006, 03:04:08 pm »

I think the bottom line here is, if you want to fight, make a guardsman, the citizens arn't a place for fighting, which is why they were created in the first place, so we can have peace in the midst of all the bloody and evil fighting.
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Darath Mithar
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« Reply #14 on: January 26, 2006, 03:14:40 pm »

I like the idea, especially when the amry undertakes larger battles. In real life the army is helped by all kinds of extra forces, chefs, engeniers, logistics, doctors.
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