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Celuvian
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« on: July 28, 2007, 12:27:45 pm »


TC4 (PvP) Publish Notes
Jeremy Dalberg
27 Jul 2007 20:44:06 EST


At long last, here are the TC4 PvP changes - we'll be taking feedback through the usual methods on all of this, and we'd really appreciate if as many people as possible would test out their templates/playstyle and make sure there are no unintended interactions.

1.   Weapon special moves now require Weapon Skill and Tactics of appropriate skill levels. (i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).
             a.   Exceptions to the Tactics requirement are the following:
                          i.   Wrestling special moves.
                          ii.   Shadowstrike since it already requires 80 Stealth to perform.
                          iii.   Infecting Strike since it already requires Poisoning skill to be effective.

2.   Can no longer stack using a weapon special move and casting a spell or activating a skill ability.

3.   Nerve Strike paralysis is now breakable on hit.

4.   Nerve Strike paralysis is now scaled based on Bushido skill, from 50% chance at 50 skill to 90% chance at 120 skill.

5.   Nerve Strike damage is now a little more variable. May be 0 to 10 damage less.

6.   The Mana Regeneration item property is now subject to the principle of diminishing returns.
             a.   The hard cap on MR has been removed.
             b.   As the total MR from items increases, each successive point of MR will give less overall mana regeneration.
                          i.   This means that adding more MR will always give more mana regeneration.
                          ii.   This also means that as you put more MR items on, you get less of a bonus from each additional MR item.
             c.   Having higher Meditation and / or Focus skill will give a bonus to mana regeneration gained from MR items.
             d.   Meditation and /or Focus will now benefit for intermediate values and not just for multiples of 10 (i.e. 80.1 used to give you same MR bonus at 89.9).

7.   Hit Point Increase from items is now capped at 25.

8.   Enhance Potion from items is now capped at 50. Player characters with Alchemy skill receive an inherent bonus to Enhance Potion that can exceed this cap. The bonus to Enhance Potion equates to +10% for every 33 points of Alchemy (i.e., 80% at GM Alchemy).

9.   The formula for controlling a tamed pet currently is based on 80% Taming, 20% Animal Lore. This will now be changed to 50% Taming, 50% Animal Lore so it requires more of a skill commitment to reliably control a tamed pet. The formula for actually taming a creature will remain unchanged.

10.   For controlling Lesser Hiryus, a player character will now need at least 90 Bushido (the same required to ride it) or an appropriately high skill level in Animal Taming and Animal Lore.
             a.   Success chance for control is determined by whichever skill set is higher (i.e., Bushido or the combination of Animal Taming and Animal Lore).
             b.   The chance to tame a Lesser Hiryu will remain the same.

11.   When a Lesser Hiryu chooses to perform the Dismount special maneuver, it will now have a 20% chance to succeed in performing the dismount. This chance use to be 100%.

12.   Players now have a better chance of actively meditating at high intelligence/low mana values.

13.   Ethereal mount stamina will now regenerate when a player character is not mounted. This value is stored on the character, so it will apply to any ethereal mount that character uses.

14.   Evasion can now only be activated once every 20 seconds.

15.   Cancel targeting cursor when using Animal Form. This is to prevent abuses such as using a bola, changing into Animal Form, running up your opponent with mount speed, changing out of Animal Form, and then instantly targeting your opponent.

16.   Anything that can dismount a player character will now force an opponent out of Animal Form. This includes weapon special moves such as Dismount and Riding Swipe, items such as bolas, and any creatures with Dismount, Raging Stomp, or Bola Throwing AI. The same timer will come into play for returning to animal form after being bola'd as currently exists towards remounting after being bola'd.

17.   Added remount delay for Animal Form when using bolas or the Dismount weapon special maneuver.

18.   A pet that performs a Dismount special maneuver will now add a remount delay for its owner.

19.   Death Strike will now cause 50% less damage when using a ranged weapon.

20.   Death Strike damage cap lowered from 70 to 60.

21.   Death Strike damage now scales based on the average of Hiding/Stealth from 30% to 100% of normal damage.

22.   Cancel targeting cursor when using the Hiding skill. This is to prevent abuses such as commanding your pet to kill, pressing a macro to hide, and then targeting the pet’s victim.

23.   Ecru Rings have been changed to possess 50% Enhance Potions.

24.   Rune Beetle Corruption pet ability will now reduce each resist by one half of its value for the duration of the corruption. The Rune Beetle Corruption pet ability use to reduce all resists to 0.

25.   Pets will possess the same notoriety as their masters when commanded, added as a friend, transferred to another player, etc.

26.   Enchanted Apples and Grapes of Wrath will now only be edible once every 120 seconds. The Grapes of Wrath will now have a duration of 20 seconds.

27.   Tinker poison trapped boxes will no longer poison the user if the user already has been inflicted with a stronger poison.


What I highlighted there in red basicly means that any warrior/mage templates get seriously nerfed
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Jack Sinist (•̪●)
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« Reply #1 on: July 28, 2007, 01:28:35 pm »

20.   Death Strike damage cap lowered from 70 to 60.
Boo!

Other than that it seems good I guess.
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Celuvian
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« Reply #2 on: July 28, 2007, 02:06:38 pm »

Yea a ninja template is nerfed/weak enough already!
In my opinion
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Mela Arkay
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« Reply #3 on: July 28, 2007, 03:59:53 pm »

Death strike is pretty badass actually.
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Jack Sinist (•̪●)
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« Reply #4 on: July 28, 2007, 04:18:15 pm »

Yeah, which I thought was a good thing. It's a propar assassin attack which makes it easier for stealthers (who in theory aren't very strong in their attack) to kill someone from hidden or such. I guess 60 is pretty good as well
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« Reply #5 on: July 28, 2007, 04:24:38 pm »

Pure mages FTW!!
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Hoagie
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« Reply #6 on: July 28, 2007, 04:46:37 pm »

Some good stuff in there!

Pure mages FTW!!

Yup.  Cool
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Jack Sinist (•̪●)
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« Reply #7 on: July 28, 2007, 05:31:45 pm »

Pure mages FTW!!

Pure everything to be honest. Vanilla warriors FTW too!
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« Reply #8 on: July 29, 2007, 12:25:22 am »

Death strike is pretty badass actually.

Shes right, if i catch you off guard and unarmed you can go down in 3-5 seconds .

Love poison,bleed and death strike combo Tongue

Glad they nerfed Warrior mages though! But now they will just use poison mages with kryss or something Sad
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Dalamar
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« Reply #9 on: July 29, 2007, 11:59:02 am »

Dosn't effect much on RPvP but makes alot easier for me in champs Smiley
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Moraine DiGoraz
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« Reply #10 on: July 29, 2007, 01:06:47 pm »

The Deathstrike cap may have been lowered but take a closer look!
You now actually get a higher chance of archieving the cap if you have GM hiding/stealth! FTW!

Also, the warrior mage special move nerf is a good thing. While not that devestating in RP pvp you have to keep artifact pvp in mind, which is what this balance is based on.

In general I really like this publish and I hope they keep up the good work.
However, what I think they should add is a no-insurance, no-bless pvp zone (such as a dungeon) in Fel with high end rewards. A place where anyone has a chance to get rich, based on organization, teamwork and skill instead of a gimp artifact suit to pwn all. Perhaps an area such as the Harrower, you need to get certain items in other areas to get in. Gimp all you like (buy even) to get the items that give you access, after that skill will let you get out alive.
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Gottfried of Yew
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« Reply #11 on: July 29, 2007, 04:54:06 pm »

Bleh. lets just get rid of special moves. Go back to old stamina draining templates!
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Moraine DiGoraz
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« Reply #12 on: July 30, 2007, 06:09:22 am »

Not gonna happen so how about you try to be a little more constructive inn your next post?
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John Dell
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« Reply #13 on: July 30, 2007, 12:04:33 pm »

They should make lumberjacking good again. For all those vanilla warriors out there!
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« Reply #14 on: July 30, 2007, 01:19:01 pm »

Bring back seers! But I know its never gonna happen Sad
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