Scout Templates Playing a scout is not easy. Not just from a RP perspective, but also planning a template, as there are always too less skill points available. Below are a few template suggestions for skilling a scout.
Important SkillsThere are three Skills every Scout should have. These are...
- Any weapon skill on 100-120
- Hiding 80-100
- Stealth 75-80
At 80 Hiding, you will have around 70% chance of hiding, at 100, it's 100%
Stealth 75 is needed for 100% success in sneaking with Leather Armor, 80 is needed for Shadowstrike.
The Tracker- 100 Any weapon skill
- 100 Hiding
- 80 Stealth
- 100 Healing
- 100 Anatomy
- 50 Tracking
- 50 Detect Hidden
- 100 Tactics
- 40 Focus
The Tracker has less offensive power than others, but he is able to detect and find enemy sneaks, which gives especially as a scouting person during battles benefits, either before the battle or taking out the last bits after the battle.
The Assasin- 100 Any melee skill
- 80 Hiding
- 80 Stealth
- 90 Healing
- 90 Anatomy
- 80 Tracking
- 100 Ninjitsu
- 100 Tactics
Only Members of the Scouts are allowed to use Ninjitsu!Lacks in survivability, but has the chance to deal immense debuffs (Backstab and Surprise Attack) and damage (Death Strike and Ki Attack) on an enemy and that way support his or her comrades.
The Poison Mixer- 120 Fencing
- 100 Hiding
- 80 Stealth
- 100 Healing
- 100 Anatomy
- 100 Poisoning
- 120 Tactics
Only Members of the Scouts (as well as Arcanists and Special Characters) are allowed to use Poison!A pure offensive class. Dealing moderate damage in extreme speed, the Poison Mixer works best with a kryss or assasin's dagger. The goal of this template is to keep the pressure high on any enemy while constantly being able to deal deadly poison and blocking that way the healing of the enemy, or jumping into the shadows when things get too wild.
The Supporter- 120 Archery
- 100 Hiding
- 80 Stealth
- 100 Healing
- 100 Anatomy
- 100 Resisting Spells
- 120 Tactics
Due to the slow speed of bows and crossbows, the Supporter him- or herself won't do much on the battle field alone. The way to play this template is to stick close to other ranged allies (mages or other archers) and support them with bandages while helping to kill enemies from a distance. The Supporter is thanks to Resisting Spells able to survive a bit longer than other classes.
The Shield Scout- 120 melee weapon skill
- 100 Hiding
- 80 Stealth
- 100 Healing
- 100 Anatomy
- 120 Parrying
- 100 Tactics
This template is pure defensive, as most one handed melee weapons won't deal too much damage. But his ability to dodge attacks as well as to parry them, and even hide in the shadows, makes this one a pain for any enemy that depends on weapons as his source of damage. The only thing dangerous to this are a few spellcasters.
The Stealth Mage- 110 Magery
- 120 Evaluating Intelligence
- 75 Stealth
- 100 Inscription
- 65 Meditation
- 30 Hiding
- 120 Wrestling
- 100 Resisting Spells
A bit of a weird template, but still playable. The Stealth Mage can go easily into Hiding and cast spells. However, due to him or her being usually a priority target due to being a mage, the Stealth Mage will only be able to do little before being pushed back to Hiding. However, if responding quick enough to danger, a Stealth Mage is hard to take out.
If there is any skill template you want to suggest or any skill you would like to implemented in a template for a scout, feel free to contact me via discord
(Suicidal Sheep#0544)