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Inspecting Close Dangours
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Topic: Inspecting Close Dangours (Read 5052 times)
Mr Bloodaxe
Covian Guardsman
Covian Citizen
Karma: +5/-1
Posts: 91
Inspecting Close Dangours
«
on:
June 11, 2008, 06:40:00 pm »
*Pinned To The Scout Board*
As I am sure you are all aware we are currently fighting against Yew and the Brit Guards in Minoc along side Vesper, as I am not sanctioned to spy on these enemies as of yet I though it would be useful to inspect closer enemies that will always be a threat. I have begun to construct a more detailed map of the Orc Fort and intend to have detailed analysis of that area and the enemies that lie within. This is testing my abilities to get around without being spotted and also killing with deadly force when required. Here is picture in it's current state, I intend to slowly add to it until it is complete.
After the analysis of the Orc Fort is completed I would like a similar task to be undertaken for the Graveyard to the East of Cove. Either by any willing scout or myself. The detailed analysis of these areas will be tactically useful for us when problems arise in these areas and will allow us to strike with deadly concequences when required.
Lets get moving and alive before the baron decides the Scout are not required and disbands us.
*signed*
Ludwik Bloodaxe, Watchman
Logged
Ludwik Bloodaxe, Junior Guardsman
Fredrik Bloodaxe, Citizen
Mr Bloodaxe
Covian Guardsman
Covian Citizen
Karma: +5/-1
Posts: 91
Re: Inspecting Close Dangours
«
Reply #1 on:
June 13, 2008, 07:58:32 pm »
I have completed my detailed picture of the Orc Fort, with this when future raids are done we can see areas of weakness in their design.
To follow will be analysis of the enemies that lie within.
*signed*
Ludwik Bloodaxe, Watchman
Logged
Ludwik Bloodaxe, Junior Guardsman
Fredrik Bloodaxe, Citizen
Isaac Allen
Guest
Re: Inspecting Close Dangours
«
Reply #2 on:
June 13, 2008, 10:36:56 pm »
An excellent map, Bloodaxe! Your efforts make it blatant that you are serious about leading the Green Squad! However, perhaps this map may belong in the Map Folder.
Other ideas for maps could be the following:
*Dungeons
*Enemy Territory
*Caves
*Altmere
-Isaac Allen, Temporary LC Leader
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Mr Bloodaxe
Covian Guardsman
Covian Citizen
Karma: +5/-1
Posts: 91
Re: Inspecting Close Dangours
«
Reply #3 on:
June 14, 2008, 10:20:29 am »
Perhaps sir but I was hoping to inspire some of the other scouts to assist in this venture by posting it square and centre! It can always be moved later!
*signed*
Ludwik Bloodaxe, Watchman
Logged
Ludwik Bloodaxe, Junior Guardsman
Fredrik Bloodaxe, Citizen
Mr Bloodaxe
Covian Guardsman
Covian Citizen
Karma: +5/-1
Posts: 91
Re: Inspecting Close Dangours
«
Reply #4 on:
June 17, 2008, 11:33:01 am »
Enemies within the Orc Fort
Regular Orc
Orc Bomber
Orc Chopper
Orcish Lord
Orc Brute
Orc Scout
Template:
Name:
Picture:
Description:
Armour:
Weapon:
Threat Rating:
Weak
/
Average
/
Strong
/
Critical
Would like some other scouts to finish off the list if possible!
*signed*
Ludwik Bloodaxe, Watchman
[OOC: This thread is more for gathering all the information, when it is done we can compile files a little neater for general use[/OOC]
«
Last Edit: June 17, 2008, 12:08:20 pm by Ludwik Bloodaxe
»
Logged
Ludwik Bloodaxe, Junior Guardsman
Fredrik Bloodaxe, Citizen
Mr Bloodaxe
Covian Guardsman
Covian Citizen
Karma: +5/-1
Posts: 91
Re: Inspecting Close Dangours
«
Reply #5 on:
June 17, 2008, 12:03:05 pm »
Name:
Regular Orc
Picture:
Description:
The bare bones Orc, kind of feel sorry for these fella's, given no armour just a rag to cover their modesty and some boots, yellow/brown skin and the normally silly orc face.
Armour:
None
Weapons:
Just their bare hands!
Threat Rating:
Weak
-
Alone, even the tamest of recruits should be able to knock the bugger out. Even when they come in a group they should be easily delt with
Name:
Orc Chopper
Picture:
Description:
Looks Golden, manors don't really match
Armour:
Golden suit of what looks like ringmail, orc helmet
Weapons:
A Golden Axe
Threat Rating:
Average
-
Alone, generally not a massive challenge, although their axe does sting a little. A group of Orc Chopper's can cause damage for close quarter battles but a hit and run strategy should easily deal with them.
Name:
Orc Scout
Picture:
Description:
Green orc's
Armour:
None
Weapons:
Some kind of bow
Threat Rating:
Average
/
Strong
-
Alone, these things can be annoying if you can't knock them down in one, they can teleport, hide and heal which makes them difficult. A bleed or poison attack is a must to deal with these. A group of scout's can cause major damage so when alone be very wary.
Logged
Ludwik Bloodaxe, Junior Guardsman
Fredrik Bloodaxe, Citizen
Mr Bloodaxe
Covian Guardsman
Covian Citizen
Karma: +5/-1
Posts: 91
Re: Inspecting Close Dangours
«
Reply #6 on:
June 24, 2008, 11:09:42 am »
*eyes his notes and sees no one else has decided to contribute*
*Pins on another picture*
Logged
Ludwik Bloodaxe, Junior Guardsman
Fredrik Bloodaxe, Citizen
Mr Bloodaxe
Covian Guardsman
Covian Citizen
Karma: +5/-1
Posts: 91
Re: Inspecting Close Dangours
«
Reply #7 on:
June 30, 2008, 01:35:52 pm »
Enemies within the Graveyard
Zombie
Skeleton
Lich
Ghoul
Wraith
Shade
Template:
Name:
Picture:
Description:
Armour:
Weapon:
Threat Rating:
Weak
/
Average
/
Strong
/
Critical
*signed*
Ludwik Bloodaxe, Watchman
Logged
Ludwik Bloodaxe, Junior Guardsman
Fredrik Bloodaxe, Citizen
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