Welcome, Guest. Please login or register.
September 19, 2024, 05:50:07 pm
Website Home Help Search Calendar Login Register
News: Join us on Discord! If you're having trouble with the invite link, contact Armitage Shanks#7063

+  Welcome to Cove
|-+  OOC Boards
| |-+  OOC Board (Moderators: Kelly Sanderson, Hoagie)
| | |-+  The Covian Economy, An Idea
« previous next »
Pages: [1] Print
Author Topic: The Covian Economy, An Idea  (Read 3623 times)
Lucas Drachen
The Covian Cannon
The Light Company
Covian Regular
***

Karma: +8/-6
Posts: 231


Probably Dead


View Profile
« on: March 05, 2010, 07:22:37 am »

Well basically I didn't know where to post this idea so I put it here so everyone could read it. Cove's military is running pretty well but I think it's Time Civilians got some activity as well. So below I am going to put some ideas I had and see if anyone likes them. Enjoy!

The Market Square:
Right now the square has minimal use in The Guild. It's only really active on Sundays for Repair. My first idea to get Civilians active and get an economy going in Cove is basically a complete redesign of The Square into an actual Marketplace. Basically you'd have a building with stalls setup for each profession. There would be a Smith Stall, a Tailor Stall, etc. Each stall could be run by a specific citizen and that citizen could employ others to work in their stall sort of like apprentices.

Example; John  The Tailor runs the Tailoring Stall, But Bill is a tailor as well and wants to get some work in. John would take Bill in as his apprentice and allow him to work in the stall with him, possibly making him in charge of repairs while he fills more complicated Orders.

This way the shops aren't monopolized by one craftsman if there are more around. Each stall could then pay a monthly "Rent" that goes to The Baron and supports cove be it through shillings or actual gold depending on how selling will be organized.

Covian Customs Office

Now, I was hoping to talk Keane into selling/trading me his place for this specific building. The Customs office would be the location where all of Cove's Resources are stored and sold from. And would be in charge of trading goods outside of Cove. All shipments would flow through The Office before entering or leaving cove.

This would be where The gathering classes in Cove could find employment. They could sell raw resources to The Office for Gold/Shillings. The Office would then put these resources up for sale for The Craftsmen of Cove and any Trade allies they have.

What this basically builds is an inner guild economy where one member sells to another and more realistically portrays what a real community would be like.

Shadowhand Shop:
If Keane is willing to give up his place,  The shop beside The Barracks could take on a new role as a Docks. Basically where all of The Trade vessels are kept and maintained, Perhaps even a location where Cove could build it's own ships IC. The possibilities with this building are vague but it would more help represent an active economy...


Well, I hope these ideas are alright....If so then I think we have the makings of a great change in the guild.
Logged



Hoagie: "Lobster battallion, chaaaarge!"
Lucas Drachen
The Covian Cannon
The Light Company
Covian Regular
***

Karma: +8/-6
Posts: 231


Probably Dead


View Profile
« Reply #1 on: March 07, 2010, 01:53:34 am »

What this post is my idea of  what could be some of Cove's major and minor resources.  As it wouldn't make sense if we had everything we needed around us. I will list things I believe we should export and Import.

Exports(Items we sell and have an abundance of):

Major Resources:
Metal
Lumber
Normal Leather

Minor Resources:
Barbed Leather(Pulled in from Army Hunts)
Plant Resources Sugar, Cocoa Pulp, Red Leaves, Orange Petals, Green Thorns. (Grown by The Covian Botanists, Myself being one)

Goods:
Armor/Weapons
Archery Equipment(Bows and Ammo)
Carpentry Goods

Imports(Items we would need to trade from other groups):

Major Resources:
Cloth (Cove has no sheep or Cotton fields.)
Barbed Leather (Though it is one of our minor resources, other groups may have easier access to this)
Wheat/Flour (Again no wheat fields in Cove)
Fish (Cove lacks a serious Fishing community)

About all I can think of so far....anyone else has ideas feel free to post em Smiley
Logged



Hoagie: "Lobster battallion, chaaaarge!"
Linaeus
Cove Command
Covian Legend
*****

Karma: +18/-65534
Posts: 2161


Not the Commander.


View Profile
« Reply #2 on: March 07, 2010, 07:55:31 pm »

What's grown at the farms and gardens in Altmere? Madeline grows various herbs, medicinal and otherwise. The Kereses have a small farm plot at their house, I just haven't gotten around to putting up some plants (middle of winter, etc.) in it. What's grown at the two farm plots Jassi built?
Logged



Torrak: As far as I'm concerned, though, EA is just unauthorized modding BoC.
Raven
Highlander
Baron's Own Grenadier
Covian Legend
***

Karma: +20/-10
Posts: 550


The Highlander


View Profile
« Reply #3 on: March 08, 2010, 12:42:29 pm »

And isn't cove a fishing town?
Logged

⚔ The Richter Crest ⚔ Order of Distinction ⚔ Border Wars ⚔ Trinsic Campaign ⚔ Vesper Civil War ⚔




[22:37] Hoagie: I think Raven would make a hot girl
[01:57] XxwarbringerxX: Raven would indeed make a hot chick.
Lucas Drachen
The Covian Cannon
The Light Company
Covian Regular
***

Karma: +8/-6
Posts: 231


Probably Dead


View Profile
« Reply #4 on: March 08, 2010, 01:08:34 pm »

It's actually hard to say there Raven. You'd imagine being a coastal town we'd have some fisherman. But some of our allies have better fishing than we do, Having access to busier ports and or being located on an island. I'd say fish wouldn't be one of our majour resources at the very least. More of a personal resource and not one we'd have in great abundance to ship to others.
Logged



Hoagie: "Lobster battallion, chaaaarge!"
Celuvian
Covian Guardsman
Covian Legend
***

Karma: +11/-4
Posts: 542


I bring the Haap..


View Profile
« Reply #5 on: March 08, 2010, 02:19:35 pm »

Good covian lumber.
Logged
Lucas Drachen
The Covian Cannon
The Light Company
Covian Regular
***

Karma: +8/-6
Posts: 231


Probably Dead


View Profile
« Reply #6 on: March 08, 2010, 02:53:41 pm »

Cove will give anyone good wood...for the right price
Logged



Hoagie: "Lobster battallion, chaaaarge!"
Khaelieth
Citizen of Cove
Covian Legend
***

Karma: +61/-82
Posts: 4381



View Profile
« Reply #7 on: March 09, 2010, 09:18:15 pm »

Cove will give anyone good wood...for the right price

We're expensive giggolos?
Logged
Jassi Cowin
Covian Guardsman
Covian Veteran
***

Karma: +4/-4
Posts: 271


I'm a pepper!


View Profile
« Reply #8 on: March 15, 2010, 06:28:14 pm »

Hmm, well, apparently I am growing..

GRAPES!
Logged

Sash Contains:
Ribbon of Activity
Order of Distinction

Mentoring:

Khaelieth
Citizen of Cove
Covian Legend
***

Karma: +61/-82
Posts: 4381



View Profile
« Reply #9 on: March 16, 2010, 01:28:50 am »

Hmm, well, apparently I am growing..

GRAPES!

Apparently...

You're getting taxed! And the money will go towards the beauraucracy! Cheesy
Logged
Linaeus
Cove Command
Covian Legend
*****

Karma: +18/-65534
Posts: 2161


Not the Commander.


View Profile
« Reply #10 on: March 16, 2010, 02:24:10 am »

UP WITH THE ARISTOCRACY.
Logged



Torrak: As far as I'm concerned, though, EA is just unauthorized modding BoC.
Marcus Kobra
Regular Grenadier
Cove Command
Covian Legend
*****

Karma: +27/-20
Posts: 1261


"Death is certain, When is up to your Medic."


View Profile WWW
« Reply #11 on: March 22, 2010, 01:01:07 pm »

Up the Altmere! Viva la resistance! And all that such. . . .   
*Waves pichfork and torch*
Logged


The Lord hath created medicines out of the earth; and he that is wise will not abhor them.
Faden
Life is a challenge
Citizen of Cove
Covian Legend
***

Karma: +18/-5
Posts: 857


o[xxx]:::::;;;;;;>


View Profile
« Reply #12 on: March 23, 2010, 04:31:00 pm »

So getting back on topic, what happens next?
Logged

Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!