The Grand Stronghold TourThis thread is designed to give a detailed look into the Covian Stronghold. A better understanding of the Stronghold will lead to improved RP and defensive strategies.
The stronghold itself is located directly infront of the Cove city gates.
The following pictures have been given markings and a corresponding key will follow underneath, highlighting points of interest within the Stronghold.
The Main Entrance Area & WalkwaysA large gate structure restricts entrance to the main Stronghold. It is flanked by two watchtowers. The wooden structure is design to flow on from the walls of Cove itself, sitting closeby.
This is the first line of defense where fighting would begin during an attack. For this reason it is not only guarded by watchtowers but also many secret "murder holes" - secret doors and windows that archers may open and fire arrows onto the enemies below (see following pictures for details).
Key:Blue dots show special hinged parts of the battlements that may swing open and allow archers or mages to attack those below. These have an excellent range, as do the murder holes.
A. The Main Gates.
These are open to all, however in times of invasion and defense they will be "locked" (set to Guild Members Only).
B. The Main Doors.
These give access to the first floor of the stronghold, the main building itself. Can be "locked" if required.
C. Side Stairwell.
This stairwell leads to the second floor of the stronghold, a sleeping quarters. These gates are "locked" at all times. The sleeping quarters can be accessed from within the building aswell, but these locked gates ensure that guards can spring to action and head directly to battle outside, whilst enemies cannot use the stairwell to get inside.
D. Sleeping Quarters Entrance Doors.
E. West Watchtower Side Gate.
This gate is "locked" and allows access to the West Watchtower, and stairs that lead up to an open area for archers and lookouts.
F. West Watchtower Gates.
These gates lead to an open area for archers, aswell as a general lookout post.
G. East Watchtower Stairwell.
These stairs lead down from the smaller of the two watchtowers, into the basement.
The War RoomThis large room is designed as a general purpose conference hall, but is mainly geared to being a War Room. Maps strewn across the table show detailed layouts of vital areas of the current conflict in the North.
Key:Red Dots show the location of secret doors, all of which are set to "Friends Only". They can be used as either escape routes or murder holes.
Contact me (my number is at the bottom) to be friended.
A. Secret Teleport.
This teleport is nothing to do with BoC, it's just these for my own non-BoC characters to use when I am using them to help decorate the house!
B. Stairs to Sleeping Quarters.
C. Stairs to the Basement.
Sleeping QuartersThis room makes a few beds available for guards to rest if they need, especialy in an emergancy or during long sieges.
KeyRed Dots show the location of secret doors, all of which are set to "Friends Only". They can be used as either escape routes or murder holes.
Contact me (my number is at the bottom) to be friended.
A. Shared Chest.
These armoires are accessible by all Friends of the Stronghold, who can store their items and possessions etc.
Please note: I cannot guarantee the security of anything in this chest, that depends on your fellow Guild Mates.
B. Geit's Bed!
Gerroff!
C. Stairs to the Stage.
D. Doors to the Sleeping Quarters.
The Main Stage AreaThis flat stage uses soft cloth mats to allow for a safer training experience. No one wants a guard who's suffered too many concrete falls to the head!
This multi-purpose stage can also be used for anything such as announcements, plays, shows or public occasions of any kind.
Key:A. The Main Stage.
B. Audience Seating Area.
C. Stairs to the Sleeping Quarters.
The BasementThis final part of the Stronghold is perhaps the most detailed and interesting. It allows for anything ranging from storage to complex defensive manouvers on the enemy. There is also a small blacksmithy area for those who wish to repair weapons or armour during a siege or emergancy.
Key:Red Dots show the location of secret doors, all of which are set to "Friends Only". They can be used as either escape routes or murder holes. And yes, there's a lot of them in the basement...
Contact me (my number is at the bottom) to be friended.
A. Stairs from the East Watchtower.
B. Gate from the East Watchtower.
This gate is "locked" at all times.
C. Shared Guild Chest.
This is yet another chest that can be used by any Friends of the Stronghold.
Please note: Again, I cannot guarantee the security of anything in this chest, that depends on your fellow Guild Mates.
D. Treasure Room Gate.
The treasure room is safe storage for all Cove's finest treasures, including any VIP who needs to be secured in times of trouble or attack.
This is also where Cove's fresh drinking water is produced *grins*.
The gate is "locked" at all times.
E. Secret Doors.
These doors into the treasure room are nothing to do with BoC, it's just these for my own non-BoC characters to use when I am using them to help decorate the house!
F. Prison Cell.
This cell can be used to house prisoners for any length of time. Many treacherous souls have starved to death for treason in this cell...
A prison guard desk and chair is located to the left of the gate.
This gate is "locked" at all times.
G. Teleport.
This teleport is nothing to do with BoC, it's just these for my own non-BoC characters to use when I am using them to help decorate the house!
H. West Watchtower Stairs.
In ConclusionThat's it! The mighty Covian Stronghold! Hopefuly you will now better understand the layout and can use it effectively.
Things to remember- "Locked" means set to Friends Only.
- Secret doors cannot be accessed by enemies for a reason! Try and remember to close them behind you.
- This Stronghold is for all of BoC to use freely. Any special requests, pigeon me on 122413685
Enjoy!
-Geit-