Sailing BritanniaAn OOC Guide to the Sailing Mechanic in an RP EnvironmentUltima Online has a rather underrated and underused sailing system. To get to grips with adapting this system to an RP situation, it is best to address the OOC mechanics of the game.
CommandsSadly the commands for sailing leave no room for ad-lib. "Take her forward, Mr Tillerman!" might
sound lovely, but it won't get you anywhere on the high seas.
It is possible to whisper these commands, and say something RPish out loud, but I would recommend setting up macros if you're going to do it this way, as typing it out twice is likely to be a bit time consuming.
So, the following commands are vital to all Marines:
Slow Forward: This command is for manoeuvring in enclosed inlets. Full steam ahead isn't advisable when there's a lot of land about.
Forward: For out on the open seas! Adding "one" to the end of the "forward" command ("forward one") will take the ship forward one tile.
Turn Right /
Turn Left: These, as you might guess, will turn the nose of the ship 90 degrees either right or left. This can be done whilst stopped or even moving.
Stop: Stop!
Raise Anchor /
Drop Anchor: The anchor must be raised to move the ship, and lowered to dry dock the ship.
Slow Back: This command is only to be used if there is NO possibility of turning around. Ships don't tend to just reverse all of a sudden. Adding "one" to the end of the "back" command ("back one") will take the ship back one tile.
Commands to AvoidLeft /
Right: Personally I've never seen a ship that suddenly moved left or right. If you're ever in the position where you need to use them, you've sailed rather badly. Shame on you!
Turn Around: Simply use "turn left" or "turn right" twice! It looks far better from an RP perspective.
These are terrible RP commands, and should be avoided at all costs.
Conversation on Board a ShipI mentioned underused. This is a flaw with the sailing system, which can be a tad annoying. Depending on your position on board, text from other people may disappear as soon as the boat moves. This also applies to continual movement; when going "forward" for example, each tile moved will reset the speech on screen.
Sometimes you can find a spot where this doesn't happen, but that's not always an option. There are 2 solutions I advise:
1. Use Tactical!This would certainly make sense from an RP point of view, that all those aboard a vessel form a tactical group. Conversing only through the party would avoid the speech problem. However this could cause some RP / OOC conversation issues; does the party then become RP speech only? Or is RP abandoned once the ship starts moving?
2. Use a Journal! (My Preferred Option)I know some people may simply not have enough space on screen for the journal to be open all the time. But I would seriously suggest it, even if it is only open for sailing. Keeping an eye on what's said means that even when text disappears, it's still right there in the journal, and conversation can carry on as normal.
Maps and LocationIn-game maps are great to look at, and to use for RP. However they're not terribly reliable. If you feel it adds to the RP to use that map and only that map, then by all means do so!
The alternative is the free tool, UO Auto Map (UOAM).
http://www.uoam.net/Notice: The Developer of UOAM has now STOPPED updating the program. I would suggest grabbing it now, while it's still available.There is something to bear in mind if you use UOAM. We might be using it to sail a bit better in game, but you should still RP appropriately. Cove has not charted all the seas yet, and UOAM is just handy to give your RL mind some bearing.
The KR client also promises a far better in-game client map. The same applies as above, if for some unknown reason you actually want to use KR!
These are just a few points I feel are important and helpful. Please, if you would like more suggestions and tips for Sailing in the RP world, let me know!