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| | |-+  I feel that we are lacking a Mage Division ... brainstorming.
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Author Topic: I feel that we are lacking a Mage Division ... brainstorming.  (Read 32440 times)
Mela Arkay
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« Reply #15 on: April 14, 2007, 10:58:32 pm »

I don't have a problem with mages amongst the guardsmen as I play one and I don't see why you do. There is nothing wrong with bringing up new ideas, i encourage it and look forward to anymore you have to bring mald & co.
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Maldraedior
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« Reply #16 on: April 14, 2007, 11:53:57 pm »

Alright.

I understand what you mean.

That is why we are having the brainstorming - so everyone can say what the feel.

I do not think Mage RP is lame - imo all RP is good RP.

Well, the Navy and Scouts accepts Mages.
To be a Scout mage, you need Hiding/stealth as well and your character should be sneaky RPish.
In the Navy, your character would be a seaman/sailor and your character should RP-loving the sea.
I do not feel like any of these Divisions suits my character. I can only speak for myself, but I know others that feels the same.

There are no rules that says we prefer meleers before wytches. I agree with you though, the main force of the guild should be melee for the RP look.

Also for my own interests, not sure about others, but I feel that belonging to a Division gives you more opportunites to roleplay. Not just giving your character more traits - but also with all the Division events/quests.
Seems like some of the Command members share my thoughts about a new spellcasting division is needed, since they've started to plan the Arcane Regiment.
The Warmages would be a little different though, since more or less everyone in it would have melee weapons as well.

These are my thoughts. Hope all of you share yours as well Smiley
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Celuvian
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« Reply #17 on: April 14, 2007, 11:57:36 pm »

I swear...I said the excact same thing as above just a bit too late^^
Its like...serendipidy or whatjammacallit:D

A warmage division would be very rp friendly and fun..

At least let us wear magic pointy hats if nothing more....

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Raiden Morana
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« Reply #18 on: April 15, 2007, 09:41:36 am »

I understand that another squad may spread our members thin but mages are not accepted into the Grenadiers and Dragoons and as has been pointed out Light Company mages must have Hiding & Stealth and Naval mages who in my opinion should be war-mages so they can use ranged combat and then melee when they board an enemy vessel or storm a beach but if naval RP aint your cup of tea fair enough.

I think that at the moment we probably have as many mages in the guild as i have seen in my time here and if they live long enough to make Junior Guardsmen a re-incarnation of the Arcane squad might be an option. Also an Arcane squad may encourage potential members to join up.

I also like the idea of war-mages as opposed to pure panseh-wytch types...
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Moraine DiGoraz
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« Reply #19 on: April 15, 2007, 11:37:48 am »

I do believe we are talking of warmages here, not pure mages.

As for mages with scouts and navy, once again, fuck that.
Divisions in my opinion should be class-based. Mages in the scouts and navy? Wtf is up with that? Nothing more than a "convenient template" if you ask me.
Afterall we are still a roleplay guild, stick with it. Scouts should be stealth warriors (and SHOULD have tracking skill as well!), Navy should be fisherman warriors, NOT mages who happen to like like the sea.

Cove is nothing more than a peasant militia turned army. Magery is still something frowned upon quite a bit by the church and shouldn't be taken up unless you are a respected citizen or a member of a specialized squad. As quoted from the introduction movie : "It's people shunned magic for it's very use corrupted the very soul of those who'd wield it".
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Jack Sinist (•̪●)
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« Reply #20 on: April 15, 2007, 03:37:01 pm »

Hey Mald. I know we discussed this earlier.

This is an idea that myself and Jake talked about several months ago and started working on. We planned on re-making the Arcane Division, but not into a gimp army of mages but into something rather unique.

We had plans on taking over Lanai's house outside the Covian gates that currently serves as an Arena, now that the house next to the barracks fell we thought it might be a good idea to have it there, a centralized organization, in the middle of all RP. Jake disappeared so everything just got put on ice.

What we had in mind was to create a sort of alternative University. A school where people would learn the theoretical parts of everything. We had plans on creating a school where students would be educated in all the different tunes of magic, each magical spell and element would be tought. A deep story behind it and educated with good role playing, educational and fun.

We would make the building into a three-story complex of our idea.
A Lecture room
A Library
An Underground Arcanist area (banned books etc, rituals blabla)

And in the lecture room we would have different subjects, Jake would teach his side of the coin and Jack his (Jack would take on Necromancy and act like a certain dungeon teacher (think Harry Potter!)).
We would have a herbalist teacher, (Great and deep RP can be found here!)
An Alchemist teacher, teaching the Grenadiers the trick of the trade!

The library would hold each element and spell, each area that we teach and more. Students that excelled in his or her studies would be rewarded. Tests would be created.

The Arcanist would be like wise men, teaching others about different things and the depth of their doings rather than battle freaks who run in, pwn everything, then go back to being all wise. They would obviously be around for battles but would dislike proving their ability as they would rise above that. Although mage battles between Vesper and Cove would be a possibility not to forget!

We mapped down many ideas and if anything our plan was to re-create the Arcanist squad for the near future.

And I agree with Kazou that in order to keep each squads uniqueness they should not have other types in their squad. Axemen in the scouts or magery in the Dragoons. Having that said there is nothing that stops each squad to take on whoever they like, it's still up to each squad and freedome is always nice.

When Cove gets back on its feet and get a bigger number of members I'd be more than happy to re-create this squad.
The biggest challenge to our ideas are obviously the lack of a bigger central building in Cove, which the one next to the barracks would be ideal for.
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« Reply #21 on: April 15, 2007, 07:19:19 pm »

 At this point I really think that mages merely need to be integrated into all the other groups "Grenadiers, Dragoons, Navy, Scouts etc" although before we start creating more military classes we need to see how the navy works out.  I personally don't think anyone would really go for the idea, and the uniform changes at some point are just going to make us look like Richtofens Flying Circus.  We really need to get rid of the Dragoon Class to make way for more, accepting and realistic classes.  Just an opinion, not expecting any retaliation.
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Mela Arkay
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« Reply #22 on: April 15, 2007, 09:51:47 pm »

Well everyone has their opinions and i can't say I agree with yours in the slightest Conan. Can't get rid of a company because you personally don't like it;).. Dragoons wont be going anywhere.
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Khaelieth
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« Reply #23 on: April 15, 2007, 11:15:44 pm »

I think the mages should get their own division again, and if I ever get properly active again, I could perhaps teach at the university?
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Conan Darkmoon
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« Reply #24 on: April 15, 2007, 11:30:47 pm »

Well everyone has their opinions and i can't say I agree with yours in the slightest Conan. Can't get rid of a company because you personally don't like it;).. Dragoons wont be going anywhere.
Hehe no no don't take me that seriously.  I just mean that the Dragoons are a very "Picky" class, so imho it would be better to create a more accepting class.  Although it is quite obvious that Dragoons "Kick ass" except for Lanai... Tongue
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« Reply #25 on: April 15, 2007, 11:42:18 pm »

Well as i said before wycthes have grown in number resently,as Mela said we have four squads the navy i think should be a ranged squad for archers and mages,anyhow a Marine is elite don't have to love the Sea you think British Royal Marines love the sea half of them won't even serve on boats,and those that do do it for extra pay and then odd few just low the sea, my point is Marines are highly disiplined,trained and are basically the infantry of Navy as you know,Arcane university would be excellent! But a mage division will spread or forces too thin GRD had to cut back on two divisions Merrymen and Corsairs,being a large RP miltary guild like are selves the same thing could happen. I ten to dislike mages full stop i think there overpowered,ruins Rp opening gates and so forth it can be usefull but its cheating like Chivalry and Necromancy,i've had all three skills Chivalry i use to get around when i have  spare time and doing chores for myself before hunts ,it ruins RP though a nice little trip to Deciet can go by sea have a RP laugh on the way there,defend the ship dock the ship,visit the shrine,head into the dungeon grab your loot then head out without a moongate.

This is sometimes why i miss COY loads! Arr the GM skill and no magery! Well hardly any
Anyhow thats my peice Moraine lets make a Yeller detachment'! Grin
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« Reply #26 on: April 16, 2007, 02:25:52 am »

It is against the law in some states in USA to ay brainstorming as it may effect the dislexic O.O

I thik a mages division would be awesome. Many times in battles BoC have fallen to -V- as the amount of mages is staggering =D
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« Reply #27 on: April 16, 2007, 10:00:50 am »

Mages are not overpowered. Pit one against Kasei and they won´t even put a dent in him. If one class is overpowered then it´s archers (ecspecially now that they are also allowed quivers), so don´t anyone try to use that as an argument. As for squad types, they REALLY should be defined to set their characteristics once and for all.

As for the Dragoons, they more or less died off when Joey & Vince became inactive. Sure, they still have a memberbase but they lack the prowess they once had. I´ve always been a fan of the elitist-mentality. To have to PROVE yourself before you could join a certain squad and that means skills, ability and roleplay. If you lack one of the three then you simply do not have what it takes (e.g. TBK´s Kenjutsuka).

Warmages wouldn´t be an elite squad like that, but they would be a specialist (template-based) squad. As for roleplay requirements, heh, well I´ll say nothing more than that the quality of the guild depends on the standards of recruitment.
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« Reply #28 on: April 16, 2007, 10:07:37 am »

The Dragoons was created for being a snobbish uper class type of warriors that would ride horses and look down on everyone else. I like the initial idea, some initiative and fun events are needed for the squad, as for any squad really. An Arcanist squad needs great leadership as well, or it will decay into being a thin uninteresting squad.
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« Reply #29 on: April 16, 2007, 10:09:43 am »

Mage divisions are copied from Grd tbh..
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