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Author Topic: PUB 45!  (Read 2073 times)
Celuvian
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« on: May 23, 2007, 01:47:25 pm »

Publish 45 to Origin
Jeremy Dalberg
22 May 2007 19:56:53 EST
At 4:15PM PDT (11:15PM GMT) Origin will be published with the following:

 

The stat gain system has changed on all non-Siege Perilous ruleset shards:

         

Only when a player character advances in a skill or is at the skill cap for that skill, he/she may gain a stat point.

         

All skills now have a primary and secondary stat. The primary stat will rise 75% of the time. The secondary stat will rise 25% of the time. If the primary stat is not set to “gain”, the secondary stat will be chosen. If the primary and secondary stats are both locked or set to “decrease”, neither stat will rise.

Note: If a stat is at the maximum individual stat cap of 125 and is not locked, it can be chosen, but it will not rise.

       

The chance that a stat will increase on any given skill gain is 1 in 20.

       

Purchasing skill training from an NPC will not raise stats.

       

There is no longer a cap on how many stat points you can gain in any given time period

 

The Poisoning skill will now have a chance to rise whenever a player successfully poisons a victim while using the special maneuvers: Infecting Strike and Serpent Arrow.  Higher skill levels will require the use of higher level poisons in order to have a chance to gain.

Khaldun puzzle boxes no longer float to the ceiling

Using a Scroll of Alacrity now gives you a confirmation option before taking effect

Potions of the same type and intensity now stack

Fixed an issue with blackrock mining

Fixed a bug with the Chivalry/Fast Cast cap

Undead in Old Haven have gained an immunity to blackrock infection

Fixed a bug that was preventing players from getting through the Hedge Maze properly

The Escutcheon de Ariadne now has a lower minimum strength and increased durability.

Fixed issues with accelerated skill gain where the acceleration was not properly taking effect in certain circumstances

Fixed an issue where hirelings were taking up control slots before they were actually paid gold.

Fixed a bug preventing the use of bless deeds

Fixed issue with Jacob’s Pickaxe where it was not regenerating charges correctly

Items that have had their stats altered and which had not been updated properly will now have the correct values, including the Haven Quest reward items
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Jack Sinist (•̪●)
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« Reply #1 on: May 23, 2007, 01:54:37 pm »

Source taken from UO U.Hall

Comment:

Can someone please post a list of the skills and the stats that will be tied to them with this publish? I know everyone's busy, but a promise was made that the list would be posted Friday and now it is Tuesday evening and it looks like this publish is already on Origin.

I spent some time on Test Center this weekend trying to figure out which stats were associated with some skills but gave up after a few hours of it because it was so tedious and I didn't trust the results I was getting.

--------------------------------------------------

Jeremy_EAMythic
UO Community Coordinator

Here ya go - sorry!

Skill Name
Primary
Secondary

Alchemy
Int
Dex

Anatomy
Int
Str

Animal Lore
Int
Str

Animal Taming
Str
Int

Archery

Dex
Str

Arms Lore
Int
Str

Begging
Dex
Int

Blacksmithing
Str
Dex

Bowcraft/Fletching
Dex
Str

Bushido
Str
Int

Camping
Dex
Int

Carpentry
Str
Dex

Cartography
Int
Dex

Chivalry

Str
Int

Cooking
Int
Dex

Detect Hidden
Int
Dex

Discordance
Int
Dex

Evaluating Intelligence
Int
Str

Fencing
Dex
Str

Fishing
Dex
Str

Focus
Dex
Int

Forensic Evaluation
Int
Dex

Healing
Int
Dex

Herding
Int
Dex

Hiding
Dex
Int

Inscription

Int
Dex

Item Identification
Int
Dex

Lockpicking
Dex
Int

Lumberjacking
Str
Dex

Mace Fighting

Str
Dex

Magery
Int
Str

Meditation
Int
Str

Mining
Str
Dex

Musicianship

Dex
Int

Necromancy
Int
Str

Ninjitsu
Dex
Int

Parrying
Dex
Str

Peacemaking
Int
Dex

Poisoning
Int
Dex

Provocation
Int
Dex

Remove Trap
Dex
Int

Resisting Spells

Str
Dex

Snooping
Dex
Int

Spellweaving

Int
Str

Spirit Speak
Int
Str

Stealing
Dex
Int

Stealth
Dex
Int

Swordsmanship
Str
Dex

Tactics
Str
Dex

Tailoring
Dex
Int

Taste Identification
Int
Str

Tinkering
Dex
Int

Tracking
Int
Dex

Veterinary

Int
Dex

Wrestling
Str
Dex


------------------------------------------------------------------------
E. Jeremy Dalberg
UO Community Coordinator
EA Mythic
www.uo.com
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« Reply #2 on: May 23, 2007, 06:59:58 pm »

What can I say? I like it!
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Moraine DiGoraz
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« Reply #3 on: May 23, 2007, 07:39:41 pm »

Indeed, it's quite good.
What I would like to see though is that they bring back the modified/unmodified skill system where one would have a certain value based on real skill with an added bonus based on your stats.
Also I think such a system would benefit people more in certain skills than the current 20 in all skills that humans currently have
(only it could be done so that humans gain more from their stats as a bonus than elves)
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