Cove has always housed a chapel to Avatar. The first brave souls to arrive in Cove were rightly Avatarian, and thus their temple reflected this. The leader of the group, Keldor, was a devout and pious man who did envisage Cove as a bastion which would stand against the sea of depravity that washed the land. Cove grew over time, as it attracted many people of all races. These races were bound by the principles of Avatar, and peace prevailed. Suddenly however, a new race appeared. They had black skin and white hair and called themselves "Drow". They sought sanctuary in Cove, and Keldor did allow them to exist there. Yet the heart of a drow is as black as its skin, and it did lust after the items of others. The drows proved to be lazy leeches, adding little to the work of Covians. They concerned themselves with fornication and thievery. Eventually, a prominent drow decided that they should have dominion over everything and killed Keldor, burning down the Covian chapel and almost obliterating the town.
Organization:The Order has endured much. We have felt the betrayal of drows, the age of heresy, and the constant scheming of those who follow the false Gods. There have been constant reforms, reorganizations and eliminations that have turned the hierarchy of the Order into an almost incomprehensible mess. There are many offices and positions within the Order that are so secret, that even I myself am unaware of their existence. Therefore, I shall present a simplified overview of affairs:
Avatar
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Bishop of Cove
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Templar Preceptor/Witch Finder General
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Templars/Witch hunters/Monks
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Craftsmen, Servants, Disciples, Animal trainers, etc.
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Flagellants, Zealots and other assorted followers
Templar principles: Templars give their life to Avatar, and Avatar alone. They shall follow no other Gods and shall obey the orders of their superiors without question. They shall renounce their own free will and surrender all of their property to the Order. Lands, titles, inheritances and possessions will all be the Order's by right.
Templars shall suppress mercy, for it is a weakness which has been created by the Guardian to allow his minions to continue. Those who are deemed guilty are not worthy of such an emotion.
Templars shall always wear plain garments of a simple hue. Garish clothing should be shunned as an expression of personal wealth above the importance of Avatar. A Templar should always aim to be dressed in clean garments too, free of blood, mud, ash and other sullying substances.
Templars shall not accept challenges. They are always right, and have no need to prove themselves. This also means that they are correct in any argument by default. Additionally, they shall not give their word. They are unaware of Avatar's ultimate plans, and therefore cannot be sure of what tomorrow will bring. Avatar does not give his word, and nor do his servants.
Templars shall always strive to instill fear by using public execution and trials by ordeal. Fear is a tool with which you may keep the population faithful, and there is no clearer display of what will happen to those who follow the ruinous powers.
Templars will always fight for what is just and good. They will defend the poor and strive to commit good deeds. They shall also remain a Templar for the rest of their lives. None may simply 'leave' the Order.
Rites of Induction: Training, and conditions of membershipAll those wishing to join the ancient Covian Templí Order must first endure a series of trials, designed to test both mind and body. The valour and mental resolve of a novice can be quickly assessed by these trials. They are undertaken in the great church of Cove. If the inductee survives the process, he may rise within the hierarchy. Yet it shall be a very different person who progresses, they will have undergone a profound spiritual and mental transformation.
Fanatic to Zealot: Trials of the mundane.The trials of the mundane are menial tasks designed to clear the mind in preparation for the true work of spiritual transformation. Fanatics will be assigned a relentless series of pointless and futile endeavours to test their resolve. Upon completion of these petty acts, they shall be interrogated to ensure their mental state. If mental collapse has not occurred, then they shall continue with the rites of induction and progress to the next stage.
Zealot to Templar: Trials of steel.The trials of steel are a series of faith tests and periods of martial training. The candidate must master many forms of defence in the fight against the Guardian. Strength of spirit alone will not be enough. A Templar of Avatar usually travels alone, without the large numbers of foot soldiers that accompany other "so-called" knights. Therefore he must be prepared to fight all manner of unimaginable tainted corruptions with merely his sword and his wits.
Equipment:The lone nature of Templar's and church agents means that you shall require a large arsenal of weapons and tools to survive the onslaught of evil. You should succeed in your task by employing whatever means are necessary to overcome your foe. A Templar must not become overly proud in his struggle against blasphemy and heresy. Therefore standard equipment should include:
~ Warhounds (large, vicious hounds, bred specifically for the subjugation of heretics).
~ Poison
~ Rondel (a small, flat knife, useful for finding gaps in armour)
~ Poniard (a slender bladed knife)
~ Faith weapon (warhammer, longsword, etc)
A Templar may also harbour a number of devices and concealed weapon about his person. The artisans of the church constantly work on new works to confound the Guardian, but I list a few current pieces:
The leaded cloak: The distinctive black cloaks of Templars are feared throughout the length and breadth of Sosaria. Along with their chains,branding irons, and helms the long flowing cloaks of Avatarian Templars demand respect for those who are unfortunate enough to behold them at close quarters. Sewn into the lining is a number of lead balls, useful for lashing out at heretics when unarmed. Many a recalcitrant heretic has been thrashed to an inch of his life (or beyond) by a Templar wielding nothing more than his own clothes.
The spring-heeled boot knife: Within the genteel mansions and public buildings of Cove, Templars are sometimes called upon to use discreetion when dealing with suspected heretics and sorcerers (especially those whose public execution could cause political embarrassment). In these instances, they may decide to use tiny, spring-loaded blades concealed within their knee-length boots. The blade is barely larger than a darning needle and its prick would be barely noticed (or mistaken for an insect bite). But the lethal poison coating the blade is a slow and sure death sentence to the recipient.*
*I once spent several awkward minutes attached to Commander Shadwell after attempting to assassinate him in this manner at the freedom festival. My informants failed to warn me of his wooden leg.