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| | |-+  An idea I've often toyed with...
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Author Topic: An idea I've often toyed with...  (Read 5755 times)
Graem Carcer
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« on: December 05, 2007, 11:25:30 pm »

There's something I have never seen in RP history, but I think it'd be amazing. I can imagine there will be a lot of opposition to this, but I still think it'd be cool.

What if you were to wipe away a BIG section of the Covian buildings, and instead plonk down a MASSIVE Castle Deed (The one with the centre stronghold, and grass inside).

"Whoa! You're crazy!" I hear you say, but wait - My story gets better!

Inside the castle you have:

1.) Gatehouse with archer-windows inside.
2.) Square grass patch around the centre stronghold.
3.) 2 floors of the centre stronghold.
4.) 4 interior Battlements (Leading to the external Battlements).
5.) 4 exterior Battlements.
5.) 4 towers, with 2 floors each (8 rooms!).
6.) 4 lower corridors.

So, in total you're getting A LOT of space to work with.

My idea, is that you can fit EVERYTHING a guild needs in 1 building; each section provides a different function, for instance:

Two of the internal corridors may be the armour stores and the library.
The lower floors of the 4 towers could be torture chamber, prison etc
The upper floors of the 4 towers could be a bar (A full-blown tavern would be EXTERNAL to the castle), a practice range, triage centre.
The centre stronghold could be the barracks (lower floor) and something else for the upstairs.

As you can see, I'm having difficulty deciding what each room could be which is surely a good sign; there's A LOT of space!

What prime advantages does a castle have?

4 battlements to shoot from
Everything in 1 building (1 set of keys for all!)
The interior grass patch can be used to awesome effect for: Citizen stalls, trainings, general combat!

What do you guys think about this concept?

 - James
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Celuvian
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« Reply #1 on: December 05, 2007, 11:32:16 pm »

I think its a good idea.

Altho an 18x18 can fit alot of stuff/rooms...if its designed and built correct. Smiley
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Tyrinion Carr
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« Reply #2 on: December 05, 2007, 11:34:24 pm »

Yeah I think it's a grand idea mate Smiley and well it would be less hassle as well which will take a load off pepole mind eg if the barracks were say to be condemned again
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Graem Carcer
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« Reply #3 on: December 05, 2007, 11:34:34 pm »

I think its a good idea.

Altho an 18x18 can fit alot of stuff/rooms...if its designed and built correct. Smiley

But a castle is a what? 30x30?
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SOPHIE
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« Reply #4 on: December 05, 2007, 11:34:58 pm »

i think its a very good idea... if it fits.... im all for it.... BoC needs a castle
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Pistia
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« Reply #5 on: December 05, 2007, 11:51:45 pm »

Yeah good idea, would you take the castle? * Grins *

Then smaller dwellings can be buillt around it, although, Cove has already got a castle wall.

But the seperate building may do good.

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Graem Carcer
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« Reply #6 on: December 05, 2007, 11:53:04 pm »

Yeah good idea, would you take the castle? * Grins *

Then smaller dwellings can be buillt around it, although, Cove has already got a castle wall.

But the seperate building may do good.



We can't build inside Cove though!

And yes, other buildings can be built around the castle (tavern for instance).

I imagine the castle would be taken by Octi etc.
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Kelly Sanderson
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« Reply #7 on: December 05, 2007, 11:58:06 pm »

I can agree to disagree here - You can only have a certain amount of co-owners on this castle and everyone has different needs of access. Having lots of seperate buildings stops this complication and having lots of buildings also helps when people need to take care of certain things. You can't access enough things in the right places if you aren't co-owned.
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Erik Arkay/Evinyatar
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« Reply #8 on: December 06, 2007, 12:01:49 am »

I don't think a Castle fits in the Cove area
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Graem Carcer
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« Reply #9 on: December 06, 2007, 12:08:30 am »

Remove the barracks, Kal's house, and the town hall; HEY! Space!

As for co-owners, co-own the most active command members / room function members (Librarian etc)

Squads can have their own, external buildings if needed Smiley
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Erik Arkay/Evinyatar
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« Reply #10 on: December 06, 2007, 12:10:40 am »

I'd check it on some sort of Testshard if one is up...I don't remember people staking out the Cove spot when they created Trammel so I think for some reason or another it wont fit. (Every possible castlespot on the shard was camped when they created Trammel)
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Graem Carcer
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« Reply #11 on: December 06, 2007, 12:16:31 am »

When trammel was created, plots were still obscured by little rocks and brambles; it's been a long time since then and has since been removed; I imagine a castle will fit:

A.) Currently buildings take on grid-like form - That's evidence to me that houses can be placed! The number of current buildings also makes me believe a large castle would fit.
B.) Even if there were obscuring landscape features still about; Cove seems to have got around them; so could a castle!
C.) Even if there is ONE rock stumping placement, we can fit the rock inside the interior grass-patch - I've seen castles with trees inside them!

------------------------------------------------------------------------------------------------------------------------

Voila!


It can be done Wink

PS. Before you say "Whoa that takes up A LOT of space":

A.) Aye, it's a castle = /
B.) That's a careless placement, LOTS of space around the edges. It could be placed more neatly to maximise the space surrounding it.
« Last Edit: December 06, 2007, 11:53:09 am by Graem Carcer » Logged
Moraine DiGoraz
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« Reply #12 on: December 06, 2007, 12:22:05 pm »

If we are doing this we should try to get the help of EA, or at least a GM.
Ecspecially since we are publicly discussing this there is a very real chance that a griefer may try to fuck us over.

*place*
"MuWaHaHa dIz iZ mY kAztL n0w!!!1one"

Other than that I am all for the idea.

Another problem may be getting all the home owners active at the same time.
Houses need to be cleaned out and demolished which will be ALOT of work.

I think this could work but it will be hell organization-wise.
(althought a decent Organization rocks, it has been proven before!)
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Celuvian
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« Reply #13 on: December 06, 2007, 12:27:31 pm »

Place it as far up(north) as possible...as the ass of a building is always...unused. Cheesy
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Khaelieth
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« Reply #14 on: December 06, 2007, 01:09:42 pm »

I'm all for it! Get someone to siege us!=D
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