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UO KR and Stygian Abyss
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Topic: UO KR and Stygian Abyss (Read 18248 times)
Octiovus
Grandmaster tyrant.
Administrator
Covian Legend
Karma: +65535/-65535
Posts: 2815
Re: UO KR and Stygian Abyss
«
Reply #15 on:
January 29, 2007, 07:37:31 pm »
http://www.youtube.com/watch?v=XxfdnH0FrWQ&mode=user&search=
The video of the new Ultima Online Kingdom Reborn is now up on youtube, it's in several parts so to watch it fully you'll need to click "more from this user" and go from there. I have to admit I was rather skeptical about this at first, but it does look very exciting from the video.
I've created a summary of some of the keypoints for people who don't really want to sit through this (it's over an hour, and features some pretty annoying accents and imbecilic questions):
- There will be no dwarves.
- The guild system will remain the same.
- A hotkey system will be introduced and as a whole the interface will be more streamlined; the backpack will become a list and there won't be buttons cluttering up your screen.
- There's going to be a lot of updated graphics which look quite cool, the paperdoll and the in game avatar are revamped, all tiles and monsters etc. Additionally there's some interesting new graphical elements like running water and so on.
- There'll be some new items introduced with this expansion.
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Vince Valentine BoC (01:26) :
Don't mock me! I get 10% discount at tescos!
qom_riyadh
Guest
Re: UO KR and Stygian Abyss
«
Reply #16 on:
January 29, 2007, 07:40:29 pm »
One of many things I like is that animals and beasts will be in proportional size comparing to player...
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Khaelieth
Citizen of Cove
Covian Legend
Karma: +61/-82
Posts: 4384
Re: UO KR and Stygian Abyss
«
Reply #17 on:
January 29, 2007, 07:54:42 pm »
Quote from: Conan Darkmoon on January 29, 2007, 06:30:19 pm
Gargoyles.. never have I heard of something so stupid... *Shakes Head*
Gargoyles are according to UO lore, actually quite correct.
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qom_riyadh
Guest
Re: UO KR and Stygian Abyss
«
Reply #18 on:
January 29, 2007, 07:56:19 pm »
Hehe, imagine a gargoyle wearing a Covian armor
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Khaelieth
Citizen of Cove
Covian Legend
Karma: +61/-82
Posts: 4384
Re: UO KR and Stygian Abyss
«
Reply #19 on:
January 29, 2007, 07:59:49 pm »
What are your REALISTIC hopes for UO: KR then? Mine are, as follows:
The factions are brought back!
Brings in new players!
The new skills or abilities (whatever) are balanced...
HAHAHAHAHAHAHAHA *wipes a tear from his eye* hihhihi... Scratch the last one!
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qom_riyadh
Guest
Re: UO KR and Stygian Abyss
«
Reply #20 on:
January 29, 2007, 08:15:51 pm »
I like the graphics very much, ingame map that will show your guildmates, improved hotkeys...
This makes sense to me.
After all, I pay each month for the game, why should I pay for uoassist or uomap additionally to have such (helpful) features...?
And I hope to see more things to craft - for tailors and carps, not the blacksmith only...
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Moraine DiGoraz
Banned for excessive profanity.
Citizen of Cove
Covian Veteran
Karma: +22/-35
Posts: 380
Unlike cool Covians I am banned for being an idiot
Re: UO KR and Stygian Abyss
«
Reply #21 on:
January 29, 2007, 08:40:48 pm »
More plant resources!
Heh, kidding, I'm not that gay.
Well, KR pwns current neonesque 2D client...
so just that is enough for me
Hopefully UO will get a semi-realistic medieval look again!
Reckon it would encourage roleplay as well as the setting would be different.
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Hur hur!
http://img516.imageshack.us/img516/7517/noobru6.jpg
Samuel West
Regular
Covian Guardsman
Covian Legend
Karma: +12/-12
Posts: 1259
Beasting will continue untill morale improves!
Re: UO KR and Stygian Abyss
«
Reply #22 on:
January 29, 2007, 08:55:08 pm »
Anyone got any idea when its coming out?
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Khaelieth
Citizen of Cove
Covian Legend
Karma: +61/-82
Posts: 4384
Re: UO KR and Stygian Abyss
«
Reply #23 on:
January 29, 2007, 09:33:16 pm »
Quote from: Qom Riyadh on January 29, 2007, 08:15:51 pm
I like the graphics very much, ingame map that will show your guildmates, improved hotkeys...
This makes sense to me.
After all, I pay each month for the game, why should I pay for uoassist or uomap additionally to have such (helpful) features...?
And I hope to see more things to craft - for tailors and carps, not the blacksmith only...
... You don't need to pay for UO Automap, if that's what you meant. And UOassist is worth the 10$
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Conan Darkmoon
Dead
Covian Legend
Karma: +15/-45
Posts: 552
Grenadier of Cove, Protector of the Baron..
Re: UO KR and Stygian Abyss
«
Reply #24 on:
January 30, 2007, 03:22:21 am »
Quote from: Qom Riyadh on January 29, 2007, 06:40:01 pm
http://www.youtube.com/watch?v=XxfdnH0FrWQ
Watch the movie, with EA's demo of the new KR
User interface like in Diablo I
I actually think it looks awesome.
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qom_riyadh
Guest
Re: UO KR and Stygian Abyss
«
Reply #25 on:
January 30, 2007, 06:47:45 am »
Quote from: Khaelieth on January 29, 2007, 09:33:16 pm
Quote from: Qom Riyadh on January 29, 2007, 08:15:51 pm
I like the graphics very much, ingame map that will show your guildmates, improved hotkeys...
This makes sense to me.
After all, I pay each month for the game, why should I pay for uoassist or uomap additionally to have such (helpful) features...?
And I hope to see more things to craft - for tailors and carps, not the blacksmith only...
... You don't need to pay for UO Automap, if that's what you meant. And UOassist is worth the 10$
Yes, of course, UOAM is free, there was a missing "have" in front of 'uomap'...
But the point was that you need additional software to use some functions, which as life shown, are much needed ingame.
BTW Khae, you have a contract of cooperation with Veldrin on pointing all possible mistakes?
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Gimbly
Covian Guardsman
Covian Legend
Karma: +21/-12
Posts: 621
Re: UO KR and Stygian Abyss
«
Reply #26 on:
January 30, 2007, 10:15:32 am »
Shadwell
Gargoyle concept art on:
http://uo.stratics.com/
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Society for Putting Things on top of Other Things(tm)
qom_riyadh
Guest
Re: UO KR and Stygian Abyss
«
Reply #27 on:
January 30, 2007, 11:15:09 am »
Aww, lookin' good! *nods nods*
I think that they definitely will have unique clothing and armor to craft...
Overall I like the Gargoyle idea even more...
BTW there are few interesting infos about the new UI also posted on stratics...
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Gimbly
Covian Guardsman
Covian Legend
Karma: +21/-12
Posts: 621
Re: UO KR and Stygian Abyss
«
Reply #28 on:
January 30, 2007, 12:22:29 pm »
not only posted but this link
http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&Number=7064287&page=0&view=collapsed&sb=5&o=&fpart=1
contains 7 10 min vids from the last townhall meeting where the new client was shown
including ui and all the new features.. really looks promising i'd say
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Society for Putting Things on top of Other Things(tm)
Conan Darkmoon
Dead
Covian Legend
Karma: +15/-45
Posts: 552
Grenadier of Cove, Protector of the Baron..
Re: UO KR and Stygian Abyss
«
Reply #29 on:
January 30, 2007, 06:16:56 pm »
I guess the gargoyle creatures could double for like, Demons. But how could we incorporate them into BoC?
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